Metal: Resolve runtime issues with texture views #107167
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Reference: blender/blender#107167
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Delete Branch "Jason-Fielder/blender:MetalEEVEENext_TextureViewCompatibility"
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When creating a texture view, Metal may require that the original
GPUTexture state is modified in some way. This may be a result
of deferred creation, or, to cache the texture view against the
source.
As a result, GPUTexture passed into GPU_texture_create_view
cannot be const.
Small fixes have also been made in the Metal texture
implementation to ensure correct function of texture views.
Authored by Apple: Michael Parkin-White
Ref #96261
@ -1820,3 +1821,4 @@
/* Assign usage. */
gpu_image_usage_flags_ = GPU_texture_usage(src);
BLI_assert_msg(
How bad is it to have incorrect usage flags. This might also fail for devs/users not familiar with the Metal backend and they are then not able to continue their work. Would rather see an CLog error/warning depending on the actual priority to fix the issue. Or guarded by --debug-gpu.
Yeah, its likely not important for non-metal platforms right now, but there was a discussion about moving the checks outside of the GPU backend, as this may also help the Vulkan bring-up.
However, we can guard it behind debug-gpu for now perhaps?
The purpose of this was mostly for aiding bring-up, to ensure certain features were using required flags up front, though hopefully the debug-gpu flag can still be used for this.
I think for now it is better to assert all the time. This way it is easier for users/developers to detect any issue so we can fix it. Hiding it behind the --debug-gpu flag has some other cons: