Fix #106208: data-block socket defaults not used for node group #107179

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Jacques Lucke merged 5 commits from JacquesLucke/blender:node-group-default-id into main 2023-04-20 22:27:58 +02:00
Member

This is an alternative fix to #106816.

The main challenge is to avoid dangling pointers. Currently, the lifetime of socket declarations is somewhat unbounded (at least we didn't restrict it explicitly yet). Therefore, storing non-owning pointers in it tricky. For ID pointers one could potentially use the foreach-id iterator to update pointers in declarations as well, but that's a bit out of scope and might not be the right solution anyway, since it's not obvious that all node declarations are reachable from IDs stored in bmain.

The solution now is to use a callback that retrieves the right ID pointer when it is used. The important thing is that the callback does not capture any potentially dangling pointer either.

This is an alternative fix to #106816. The main challenge is to avoid dangling pointers. Currently, the lifetime of socket declarations is somewhat unbounded (at least we didn't restrict it explicitly yet). Therefore, storing non-owning pointers in it tricky. For ID pointers one could potentially use the foreach-id iterator to update pointers in declarations as well, but that's a bit out of scope and might not be the right solution anyway, since it's not obvious that all node declarations are reachable from IDs stored in `bmain`. The solution now is to use a callback that retrieves the right ID pointer when it is used. The important thing is that the callback does not capture any potentially dangling pointer either.
Jacques Lucke added 1 commit 2023-04-20 16:35:16 +02:00
Iliya Katushenock reviewed 2023-04-20 16:43:05 +02:00
@ -438,0 +440,4 @@
ID *id = this->default_value_fn(node);
/* Assumes that all ID sockets like #bNodeSocketValueObject and #bNodeSocketValueImage have the
* ID pointer at the start of the struct. */
*(ID **)socket.default_value = id;

C-style cast here

C-style cast here
Jacques Lucke requested review from Hans Goudey 2023-04-20 16:53:13 +02:00
Jacques Lucke added 1 commit 2023-04-20 16:54:38 +02:00
Hans Goudey approved these changes 2023-04-20 21:30:47 +02:00
Hans Goudey left a comment
Member

It's not pretty but I think it makes sense, thanks.

I guess the alternative is including these default ID pointers in node_foreach_id so they will be remapped? I don't have a preference either way really, just checking my understanding.

It's not pretty but I think it makes sense, thanks. I guess the alternative is including these default ID pointers in `node_foreach_id` so they will be remapped? I don't have a preference either way really, just checking my understanding.
@ -158,6 +158,8 @@ class StringBuilder : public SocketDeclarationBuilder<String> {
class IDSocketDeclaration : public SocketDeclaration {
public:
const char *idname;
/** Get the default ID pointer for this socket. This is a function to avoid dangling pointers. */
Member

Maybe add , since bNode::idpointers are remapped asID pointers change, but pointers in socket declarations are not managed the same way.

Maybe add `, since `bNode::id` pointers are remapped as `ID` pointers change, but pointers in socket declarations are not managed the same way.`
@ -128,0 +140,4 @@
const bNodeTree &ntree = *reinterpret_cast<const bNodeTree *>(node.id);
const bNodeSocket *io_socket;
if (in_out == SOCK_IN) {
if (socket_index < ntree.interface_inputs().size()) {
Member

Hmm, why would the socket index be out of bounds here? Does this function object live past some changes to the group interface? If so, maybe worth noting that in a comment.

Hmm, why would the socket index be out of bounds here? Does this function object live past some changes to the group interface? If so, maybe worth noting that in a comment.
Author
Member

The problem is, I don't think we know for sure how long this will live currently. At least I don't know.

The problem is, I don't think we know for sure how long this will live currently. At least I don't know.
Author
Member

I guess the alternative is including these default ID pointers in node_foreach_id so they will be remapped? I don't have a preference either way really, just checking my understanding.

I mentioned that in the PR description.

> I guess the alternative is including these default ID pointers in node_foreach_id so they will be remapped? I don't have a preference either way really, just checking my understanding. I mentioned that in the PR description.
Jacques Lucke added 2 commits 2023-04-20 22:15:08 +02:00
Hans Goudey reviewed 2023-04-20 22:16:30 +02:00
@ -128,0 +140,4 @@
const bNodeTree &ntree = *reinterpret_cast<const bNodeTree *>(node.id);
const bNodeSocket *io_socket;
if (in_out == SOCK_IN) {
/* Better be save than sorry when the underlying node group changed. */
Member

save -> safe

`save` -> `safe`
Jacques Lucke added 1 commit 2023-04-20 22:24:50 +02:00
Jacques Lucke merged commit f6ec11741c into main 2023-04-20 22:27:58 +02:00
Jacques Lucke deleted branch node-group-default-id 2023-04-20 22:27:59 +02:00
Howard Trickey referenced this issue from a commit 2023-05-29 02:51:44 +02:00
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Reference: blender/blender#107179
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