Fix #104606: iTaSC solver moves root bone to origin and imobilizes it #107869
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Sybren A. Stüvel
merged 4 commits from 2023-05-15 11:21:06 +02:00
dr.sybren/blender:pr/fix-104606-itasc-translate-root
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Reference: blender/blender#107869
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Add a new flag that determines whether root bones (i.e. bones without
a parent) should be translated to the armature object's origin. This can
be found in the Armature's IK properties panel.
By default this flag is disabled, so new rigs will not see this 'locking
to the origin' behaviour. Versioning code ensures that the flag is enabled
on older files, to preserve the behaviour of existing rigs.
Note that before this patch lands, it should also bump Blender's
sub-version.
@blender-bot package
Package build started. Download here when ready.
LGTM!
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