Light Linking: Support shadow linking to emissive meshes #107981

Merged
Sergey Sharybin merged 1 commits from Sergey/blender:cycles-light-linking-mesh into cycles-light-linking 2023-05-16 18:39:27 +02:00

This includes picking up a mesh emitter with the check for a fully
blocked light by a blocker with default linking configuration.

Implemented using an intersection loop, which might not have the
best performance compared to intersect-all behavior, but allows to
use some specialized for the shadow linking ray manipulations and
object flags check.

Ref #104972

This includes picking up a mesh emitter with the check for a fully blocked light by a blocker with default linking configuration. Implemented using an intersection loop, which might not have the best performance compared to intersect-all behavior, but allows to use some specialized for the shadow linking ray manipulations and object flags check. Ref #104972
Sergey Sharybin added 1 commit 2023-05-16 18:04:19 +02:00
b6f27841e3 Light Linking: Support shadow linking to emissive meshes
This includes picking up a mesh emitter with the check for a fully
blocked light by a blocker with default linking configuration.

Implemented using an intersection loop, which might not have the
best performance compared to intersect-all behavior, but allows to
use some specialized for the shadow linking ray manipulations and
object flags check.

Ref #104972
Sergey Sharybin requested review from Brecht Van Lommel 2023-05-16 18:04:25 +02:00
Brecht Van Lommel approved these changes 2023-05-16 18:38:06 +02:00
@ -483,6 +483,7 @@ ccl_device_forceinline bool mnee_newton_solver(KernelGlobals kg,
if (!hit)
break;
// TODO: Is the fetch needed here? The shade_surface simply reads isect->object.

It's not needed.

It's not needed.
Sergey Sharybin merged commit 1cc95b280e into cycles-light-linking 2023-05-16 18:39:27 +02:00
Sergey Sharybin deleted branch cycles-light-linking-mesh 2023-05-16 18:39:27 +02:00
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Reference: blender/blender#107981
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