Animation: Merge Push/Relax Rest Pose operators #108309
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Christoph Lendenfeld
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Reference: blender/blender#108309
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Delete Branch "ChrisLend/blender:pose_blend_to_default"
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This patch merges the two operators
Push Pose from Rest Pose
andRelax Pose from Rest Pose
into one new operatorBlend Pose to Rest Pose
The functionality of
Relax Pose from Rest Pose
is identical withBlend Pose to Rest Pose
while the functionality from
Push Pose from Rest Pose
is in the negative range ofBlend Pose to Rest Pose
that can be reached by enabling overshoot.This is a breaking change so ideal for 4.0
Good idea to merge these two, as they're two sides of the same coin. A few remarks:
E
key. Even though it's technically extrapolation, it also makes the feature less accessible.From the change in naming, the extra key required to get the 'push from' behaviour, the change in name and description, those all appear to be hiding the 'push from' side of things. These used to be two equal operators (in terms of visibility, directness, etc.), and I think it's good to rethink some of the details to make sure that it doesn't appear like one of them got lost somehow.
@ -3739,3 +3737,4 @@
layout.operator("pose.relax")
layout.operator("pose.breakdown")
layout.operator("pose.blend_to_neighbor")
layout.operator("pose.blend_to_rest")
For findability it might be better to keep the position in the menu the same.
@ -1658,1 +1585,3 @@
ot->description = "Make the current pose more similar to the rest pose";
ot->name = "Blend Pose to Rest Pose";
ot->idname = "POSE_OT_blend_to_rest";
ot->description = "Blend the current pose to the rest pose";
I think the old description was better. As the wording is more different from the operator name, it is more explanatory for when you don't quite understand the operator name itself.
Also the current description only describes one half of the operator. How about something like this?
"Make the current pose more similar to, or further away from, the rest pose"
Same for the name, by the way. Maybe change it to "Blend Pose from/to Rest Pose"?
I've implemented the changes, except for the change to the operator name
This needs to be discussed in the meeting, but the name "Blend Pose from Rest Pose" is confusing to me.
Like it's not clear where it is going.
That's also the reason why I hid away the push functionality behind the overshoot at first. As an animator it is hard to predict where that is going, so it will always be less important than blending to the rest pose. But I see from a consistency point of view how it should stay the same.
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