Fix #108376: Copy from geometry to other node tree types resets shapes #108412
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Reference: blender/blender#108412
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Delete Branch "LukasTonne/blender:reset_socket_shapes_on_copy"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Socket shapes are used in geometry nodes to indicate field types.
In other tree types (e.g. shaders) the socket shape is not touched at
all. Since nodes can be copied from geometry node trees, we need to
reset the socket shape when copying to a shader, compositor, or texture
tree.
Can this happen in copy operator instead of each update call?
Ideally we wouldn't use socket shapes for this at all. But in the meantime, I'd second @mod_moder's comment.
Agree with Hans/Mod.
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Sorry for the noise, i accidentally merge main intermittently.
git reset --hard
cleaned it up, but gitea still shows all those commits.Shape reset only happens when copying now.
Fix #108376: Copy from geometry to other node tree types resets shapes.to Fix #108376: Copy from geometry to other node tree types resets shapesI think this socket shape reset should be specific to copy & paste. Right now it's happening whenever any socket is copied, which doesn't seem right.