diff --git a/doc/blender_file_format/mystery_of_the_blend.html b/doc/blender_file_format/mystery_of_the_blend.html
index 74c59cd0414..949dca0afa5 100644
--- a/doc/blender_file_format/mystery_of_the_blend.html
+++ b/doc/blender_file_format/mystery_of_the_blend.html
@@ -17,7 +17,6 @@
Introduction
-
In this article I will describe the blend-file-format with a request to tool-makers to support blend-file. @@ -205,14 +204,14 @@ Nowadays, little-endian is the most commonly used.
Endianness Example -
+
Writing the integer 0x4A3B2C1Dh
, will be ordered:
+
0x4Ah
, 0x3Bh
, 0x2Ch
, 0x1Dh
0x1Dh
, 0x2Ch
, 0x3Bh
, 0x4Ah
@@ -638,19 +637,19 @@ how.
Let us look at the file-block header we have seen earlier:
-
'SC'+0x00h
+ Now note that:
We can map the Scene structure on the data of the file-blocks. @@ -803,12 +802,13 @@ parts of the Scene-structure. Not all rows are described in the table as
We can now read the X and Y resolution of the Scene: +
@@ -831,5 +831,4 @@ than 1. For example Vertices and Faces are stored in this way.