Refactor: Move geometry nodes execute implementation for reusability #108482

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Hans Goudey merged 11 commits from HooglyBoogly/blender:geometry-nodes-separate-execute into main 2023-06-12 13:31:15 +02:00
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For node group operators (#101778), it helps to reuse the existing
geometry nodes execution. This commit adds a new moves most
of the geometry computation to the nodes module and gives the
modifier (and in the future the operator) a callback to setup the
execution context.

For node group operators (#101778), it helps to reuse the existing geometry nodes execution. This commit adds a new moves most of the geometry computation to the nodes module and gives the modifier (and in the future the operator) a callback to setup the execution context.
Hans Goudey added 1 commit 2023-05-31 22:20:01 +02:00
95f36cb652 Refactor: Move geometry nodes execute implementation for reusability
For node group operators (#101778), it helps to reuse the existing
geometry nodes execution. This commit adds a new moves most
of the geometry computation to the nodes module and gives the
modifier (and in the future the operator) a callback to setup the
execution context.
Hans Goudey requested review from Lukas Tönne 2023-05-31 22:20:35 +02:00
Hans Goudey requested review from Jacques Lucke 2023-05-31 22:20:36 +02:00
Hans Goudey added this to the Nodes & Physics project 2023-05-31 22:20:43 +02:00
Hans Goudey added the
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Geometry Nodes
label 2023-05-31 22:20:49 +02:00
Hans Goudey changed title from Refactor: Move geometry nodes execute implementation for reusability to WIP: Refactor: Move geometry nodes execute implementation for reusability 2023-05-31 22:26:01 +02:00
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Found a couple memory leaks!

Found a couple memory leaks!
Jacques Lucke reviewed 2023-06-01 11:12:25 +02:00
@ -0,0 +61,4 @@
std::unique_ptr<IDProperty, bke::idprop::IDPropertyDeleter> id_property_create_from_socket(
const bNodeSocket &socket);
GeometrySet execute_geometry_nodes(const bNodeTree &btree,
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Think it might be nice to give this a slightly different function name, because it looks like to execute geometry nodes you always need a geometry input and output, which is not true in general.

Maybe something like execute_geometry_nodes_on_geometry.

Think it might be nice to give this a slightly different function name, because it looks like to execute geometry nodes you always need a geometry input and output, which is not true in general. Maybe something like `execute_geometry_nodes_on_geometry`.
HooglyBoogly marked this conversation as resolved
Jacques Lucke reviewed 2023-06-01 11:13:25 +02:00
@ -0,0 +3,4 @@
#pragma once
/**
* For evaluation, geometry node groups are converted to a lazy-function graph. The generated graph
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Is this comment duplicated now?

Is this comment duplicated now?
HooglyBoogly marked this conversation as resolved
Hans Goudey added 6 commits 2023-06-07 15:01:15 +02:00
Hans Goudey changed title from WIP: Refactor: Move geometry nodes execute implementation for reusability to Refactor: Move geometry nodes execute implementation for reusability 2023-06-07 16:29:45 +02:00
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@blender-bot build

@blender-bot build
Hans Goudey added 4 commits 2023-06-12 03:46:26 +02:00
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@blender-bot build

@blender-bot build
Jacques Lucke approved these changes 2023-06-12 09:18:58 +02:00
Hans Goudey merged commit 8a3dad6f14 into main 2023-06-12 13:31:15 +02:00
Hans Goudey deleted branch geometry-nodes-separate-execute 2023-06-12 13:31:16 +02:00
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Reference: blender/blender#108482
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