Refactor: Move geometry nodes execute implementation for reusability #108482
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Reference: blender/blender#108482
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Delete Branch "HooglyBoogly/blender:geometry-nodes-separate-execute"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
For node group operators (#101778), it helps to reuse the existing
geometry nodes execution. This commit adds a new moves most
of the geometry computation to the nodes module and gives the
modifier (and in the future the operator) a callback to setup the
execution context.
Refactor: Move geometry nodes execute implementation for reusabilityto WIP: Refactor: Move geometry nodes execute implementation for reusabilityFound a couple memory leaks!
@ -0,0 +61,4 @@
std::unique_ptr<IDProperty, bke::idprop::IDPropertyDeleter> id_property_create_from_socket(
const bNodeSocket &socket);
GeometrySet execute_geometry_nodes(const bNodeTree &btree,
Think it might be nice to give this a slightly different function name, because it looks like to execute geometry nodes you always need a geometry input and output, which is not true in general.
Maybe something like
execute_geometry_nodes_on_geometry
.@ -0,0 +3,4 @@
#pragma once
/**
* For evaluation, geometry node groups are converted to a lazy-function graph. The generated graph
Is this comment duplicated now?
WIP: Refactor: Move geometry nodes execute implementation for reusabilityto Refactor: Move geometry nodes execute implementation for reusability@blender-bot build
@blender-bot build