UI: Console Text Operations #108626
@ -1228,7 +1228,7 @@ struct SetConsoleCursor {
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};
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static void console_cursor_set_to_pos(
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SpaceConsole *sc, ARegion *region, SetConsoleCursor *scu, const int mval[2], int /*sel*/)
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SpaceConsole *sc, ARegion *region, SetConsoleCursor *scu, const int mval[2], bool move_cursor)
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{
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int pos;
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pos = console_char_pick(sc, region, mval);
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@ -1251,21 +1251,23 @@ static void console_cursor_set_to_pos(
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sc->sel_start = sc->sel_end = pos;
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}
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/* Move text cursor to the last selection point. */
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ConsoleLine *cl = static_cast<ConsoleLine *>(sc->history.last);
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if (move_cursor) {
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/* Move text cursor to the last selection point. */
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ConsoleLine *cl = static_cast<ConsoleLine *>(sc->history.last);
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if (cl != NULL) {
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if (pos <= cl->len) {
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console_line_cursor_set(cl, cl->len - pos);
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}
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else if (sc->sel_end > cl->len && sc->sel_start < cl->len) {
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/* if mixed selection, move cursor to the start. */
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console_line_cursor_set(cl, cl->len - sc->sel_start);
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if (cl != NULL) {
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if (pos <= cl->len) {
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console_line_cursor_set(cl, cl->len - pos);
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}
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else if (sc->sel_end > cl->len && sc->sel_start < cl->len) {
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/* if mixed selection, move cursor to the start. */
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console_line_cursor_set(cl, cl->len - sc->sel_start);
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}
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}
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}
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}
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static void console_modal_select_apply(bContext *C, wmOperator *op, const wmEvent *event)
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static void console_modal_select_apply(bContext *C, wmOperator *op, const wmEvent *event, bool move_cursor)
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{
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SpaceConsole *sc = CTX_wm_space_console(C);
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ARegion *region = CTX_wm_region(C);
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@ -1279,12 +1281,8 @@ static void console_modal_select_apply(bContext *C, wmOperator *op, const wmEven
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sel_prev[0] = sc->sel_start;
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sel_prev[1] = sc->sel_end;
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console_cursor_set_to_pos(sc, region, scu, mval, true);
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/* only redraw if the selection changed */
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if (sel_prev[0] != sc->sel_start || sel_prev[1] != sc->sel_end) {
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ED_area_tag_redraw(CTX_wm_area(C));
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}
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console_cursor_set_to_pos(sc, region, scu, mval, move_cursor);
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ED_area_tag_redraw(CTX_wm_area(C));
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Harley marked this conversation as resolved
Outdated
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}
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static void console_cursor_set_exit(bContext *C, wmOperator *op)
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@ -1321,7 +1319,7 @@ static int console_modal_select_invoke(bContext *C, wmOperator *op, const wmEven
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WM_event_add_modal_handler(C, op);
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console_modal_select_apply(C, op, event);
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console_modal_select_apply(C, op, event, true);
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return OPERATOR_RUNNING_MODAL;
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}
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@ -1332,13 +1330,21 @@ static int console_modal_select(bContext *C, wmOperator *op, const wmEvent *even
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case LEFTMOUSE:
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case MIDDLEMOUSE:
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case RIGHTMOUSE:
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if (event->val == KM_RELEASE) {
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if (event->val == KM_PRESS) {
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/* Change text cursor on press down. */
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console_modal_select_apply(C, op, event, true);
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break;
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}
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else if (event->val == KM_RELEASE) {
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/* Change text cursor on release. */
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console_modal_select_apply(C, op, event, true);
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console_cursor_set_exit(C, op);
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return OPERATOR_FINISHED;
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}
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break;
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case MOUSEMOVE:
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console_modal_select_apply(C, op, event);
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/* No change to text cursor if just moving. */
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console_modal_select_apply(C, op, event, false);
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break;
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}
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Loading…
Reference in New Issue
Block a user
Logic that only redraws when the selection was changed has been removed. I would like to keep this logic other$wise every cursor motion is redrawing unnecessarily. It shouldn't be so involved to detect changes between this and the previous state.