Fix: Face loop select toggle behaviour in paint mode #108753
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Reference: blender/blender#108753
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Delete Branch "ChrisLend/blender:fix_paint_face_loop"
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As pointed out by @pablovazquez the selection behaviour of the face loop selection in paint modes was missing the toggle feature.
The logic goes like this:
If any of the 2 adjacent faces to the selected edge are selected, deselect instead of select.
There is still an inconsistency which I left in for this patch, but is up to discussion.
CTRL+ALT+SHIFT click does an actual deselect in paint mode.
In edit mode it does toggle as well, just as ALT+SHIFT click
I can remove that feature if it isn't wanted
@ -518,3 +518,3 @@
".select_poly", ATTR_DOMAIN_FACE);
select_poly.span.fill_indices(polys_to_select.as_span(), select);
/* Edit mode has the feature of toggling the selection. When one of the faces of the picked edge
For the comment, best to just describe how it works here. Consistency with edit mode as a goal sort of goes without saying IMO, and that sort of "history" might be best left to the commit message.
thanks, updated the comment
@ -518,3 +518,3 @@
".select_poly", ATTR_DOMAIN_FACE);
select_poly.span.fill_indices(polys_to_select.as_span(), select);
/* Toggling behaviour. When one of the faces of the picked edge is already selected,
behaviour
->behavior
(US spelling used in Blender source)this always gets me
Don't forget the 72 character line length limit when committing.
I think it's better to remove it, so we have have consistency and the modes match. Otherwise people might see it missing in Edit mode so it would have to be added there when in fact it can be already done with a different shortcut.