Build: patch USD to work with OpenGL core profile #110474
@ -116,7 +116,8 @@ ExternalProject_Add(external_usd
|
||||
# usd_hydra.diff also included the blender changes and usd_pull_1965 and has been edited to remove those sections.
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/usd/src/external_usd < ${PATCH_DIR}/usd.diff &&
|
||||
${PATCH_CMD} -p 1 -d ${BUILD_DIR}/usd/src/external_usd < ${PATCH_DIR}/usd_pull_1965.diff &&
|
||||
${PATCH_CMD} -p 1 -d ${BUILD_DIR}/usd/src/external_usd < ${PATCH_DIR}/usd_hydra.diff
|
||||
${PATCH_CMD} -p 1 -d ${BUILD_DIR}/usd/src/external_usd < ${PATCH_DIR}/usd_hydra.diff &&
|
||||
${PATCH_CMD} -p 1 -d ${BUILD_DIR}/usd/src/external_usd < ${PATCH_DIR}/usd_core_profile.diff
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/usd -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${USD_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/usd
|
||||
)
|
||||
|
415
build_files/build_environment/patches/usd_core_profile.diff
Normal file
415
build_files/build_environment/patches/usd_core_profile.diff
Normal file
@ -0,0 +1,415 @@
|
||||
diff --git a/pxr/imaging/hdSt/indirectDrawBatch.cpp b/pxr/imaging/hdSt/indirectDrawBatch.cpp
|
||||
index ec9b224..bf59cdf 100644
|
||||
--- a/pxr/imaging/hdSt/indirectDrawBatch.cpp
|
||||
+++ b/pxr/imaging/hdSt/indirectDrawBatch.cpp
|
||||
@@ -109,11 +109,17 @@ HdSt_IndirectDrawBatch::HdSt_IndirectDrawBatch(
|
||||
, _allowGpuFrustumCulling(allowGpuFrustumCulling)
|
||||
, _instanceCountOffset(0)
|
||||
, _cullInstanceCountOffset(0)
|
||||
+ , _vao(0)
|
||||
{
|
||||
_Init(drawItemInstance);
|
||||
}
|
||||
|
||||
-HdSt_IndirectDrawBatch::~HdSt_IndirectDrawBatch() = default;
|
||||
+HdSt_IndirectDrawBatch::~HdSt_IndirectDrawBatch()
|
||||
+{
|
||||
+ if (_vao) {
|
||||
+ glDeleteVertexArrays(1, &_vao);
|
||||
+ }
|
||||
+}
|
||||
|
||||
/*virtual*/
|
||||
void
|
||||
@@ -1146,6 +1152,14 @@ HdSt_IndirectDrawBatch::_ExecuteDraw(
|
||||
state.instancePrimvarBars);
|
||||
}
|
||||
|
||||
+ // OpenGL core profile requries a VAO for binding buffers.
|
||||
+ if (capabilities->GetCoreProfile()) {
|
||||
+ if (!_vao) {
|
||||
+ glCreateVertexArrays(1, &_vao);
|
||||
+ }
|
||||
+ glBindVertexArray(_vao);
|
||||
+ }
|
||||
+
|
||||
state.BindResourcesForDrawing(renderPassState, *capabilities);
|
||||
|
||||
HdSt_GeometricShaderSharedPtr geometricShader = state.geometricShader;
|
||||
@@ -1374,6 +1388,15 @@ HdSt_IndirectDrawBatch::_ExecuteFrustumCull(
|
||||
cullingProgram.GetGeometricShader());
|
||||
|
||||
Hgi * hgi = resourceRegistry->GetHgi();
|
||||
+ HgiCapabilities const *capabilities = hgi->GetCapabilities();
|
||||
+
|
||||
+ // OpenGL core profile requries a VAO for binding buffers.
|
||||
+ if (capabilities->GetCoreProfile()) {
|
||||
+ if (!_vao) {
|
||||
+ glCreateVertexArrays(1, &_vao);
|
||||
+ }
|
||||
+ glBindVertexArray(_vao);
|
||||
+ }
|
||||
|
||||
HgiGraphicsPipelineSharedPtr const & pso =
|
||||
_GetCullPipeline(resourceRegistry,
|
||||
diff --git a/pxr/imaging/hdSt/indirectDrawBatch.h b/pxr/imaging/hdSt/indirectDrawBatch.h
|
||||
index 44971f5..4292aa3 100644
|
||||
--- a/pxr/imaging/hdSt/indirectDrawBatch.h
|
||||
+++ b/pxr/imaging/hdSt/indirectDrawBatch.h
|
||||
@@ -195,6 +195,8 @@ private:
|
||||
|
||||
int _instanceCountOffset;
|
||||
int _cullInstanceCountOffset;
|
||||
+
|
||||
+ uint32_t _vao;
|
||||
};
|
||||
|
||||
|
||||
diff --git a/pxr/imaging/hdSt/renderPassState.cpp b/pxr/imaging/hdSt/renderPassState.cpp
|
||||
index da0e4f3..8f87fc1 100644
|
||||
--- a/pxr/imaging/hdSt/renderPassState.cpp
|
||||
+++ b/pxr/imaging/hdSt/renderPassState.cpp
|
||||
@@ -769,7 +769,9 @@ HdStRenderPassState::Bind(HgiCapabilities const &hgiCapabilities)
|
||||
// If not using GL_MULTISAMPLE, use GL_POINT_SMOOTH to render points as
|
||||
// circles instead of square.
|
||||
// XXX Switch points rendering to emit quad with FS that draws circle.
|
||||
- glEnable(GL_POINT_SMOOTH);
|
||||
+ if (!hgiCapabilities.GetCoreProfile()) {
|
||||
+ glEnable(GL_POINT_SMOOTH);
|
||||
+ }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -813,7 +815,9 @@ HdStRenderPassState::Unbind(HgiCapabilities const &hgiCapabilities)
|
||||
}
|
||||
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
- glDisable(GL_POINT_SMOOTH);
|
||||
+ if (!hgiCapabilities.GetCoreProfile()) {
|
||||
+ glDisable(GL_POINT_SMOOTH);
|
||||
+ }
|
||||
}
|
||||
|
||||
void
|
||||
diff --git a/pxr/imaging/hgi/capabilities.h b/pxr/imaging/hgi/capabilities.h
|
||||
index ae2ecb4..c86afcb 100644
|
||||
--- a/pxr/imaging/hgi/capabilities.h
|
||||
+++ b/pxr/imaging/hgi/capabilities.h
|
||||
@@ -52,6 +52,11 @@ public:
|
||||
HGI_API
|
||||
virtual int GetShaderVersion() const = 0;
|
||||
|
||||
+ HGI_API
|
||||
+ virtual bool GetCoreProfile() const {
|
||||
+ return false;
|
||||
+ }
|
||||
+
|
||||
HGI_API
|
||||
size_t GetMaxUniformBlockSize() const {
|
||||
return _maxUniformBlockSize;
|
||||
diff --git a/pxr/imaging/hgiGL/blitCmds.cpp b/pxr/imaging/hgiGL/blitCmds.cpp
|
||||
index ce62f41..20888a1 100644
|
||||
--- a/pxr/imaging/hgiGL/blitCmds.cpp
|
||||
+++ b/pxr/imaging/hgiGL/blitCmds.cpp
|
||||
@@ -136,7 +136,7 @@ HgiGLBlitCmds::_Submit(Hgi* hgi, HgiSubmitWaitType wait)
|
||||
// Capture OpenGL state before executing the 'ops' and restore it when this
|
||||
// function ends. We do this defensively because parts of our pipeline may
|
||||
// not set and restore all relevant gl state.
|
||||
- HgiGL_ScopedStateHolder openglStateGuard;
|
||||
+ HgiGL_ScopedStateHolder openglStateGuard(*hgi->GetCapabilities());
|
||||
|
||||
HgiGL* hgiGL = static_cast<HgiGL*>(hgi);
|
||||
HgiGLDevice* device = hgiGL->GetPrimaryDevice();
|
||||
diff --git a/pxr/imaging/hgiGL/capabilities.cpp b/pxr/imaging/hgiGL/capabilities.cpp
|
||||
index 8711a62..e11324b 100644
|
||||
--- a/pxr/imaging/hgiGL/capabilities.cpp
|
||||
+++ b/pxr/imaging/hgiGL/capabilities.cpp
|
||||
@@ -57,6 +57,7 @@ static const int _DefaultMaxClipDistances = 8;
|
||||
HgiGLCapabilities::HgiGLCapabilities()
|
||||
: _glVersion(0)
|
||||
, _glslVersion(_DefaultGLSLVersion)
|
||||
+ , _coreProfile(false)
|
||||
{
|
||||
_LoadCapabilities();
|
||||
}
|
||||
@@ -131,6 +132,11 @@ HgiGLCapabilities::_LoadCapabilities()
|
||||
&uniformBufferOffsetAlignment);
|
||||
_uniformBufferOffsetAlignment = uniformBufferOffsetAlignment;
|
||||
}
|
||||
+ if (_glVersion >= 320) {
|
||||
+ GLint profileMask = 0;
|
||||
+ glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask);
|
||||
+ _coreProfile = (profileMask & GL_CONTEXT_CORE_PROFILE_BIT);
|
||||
+ }
|
||||
if (_glVersion >= 430) {
|
||||
GLint maxShaderStorageBlockSize = 0;
|
||||
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE,
|
||||
@@ -259,4 +265,9 @@ HgiGLCapabilities::GetShaderVersion() const {
|
||||
return _glslVersion;
|
||||
}
|
||||
|
||||
+bool
|
||||
+HgiGLCapabilities::GetCoreProfile() const {
|
||||
+ return _coreProfile;
|
||||
+}
|
||||
+
|
||||
PXR_NAMESPACE_CLOSE_SCOPE
|
||||
diff --git a/pxr/imaging/hgiGL/capabilities.h b/pxr/imaging/hgiGL/capabilities.h
|
||||
index 3c8f026..2f25b44 100644
|
||||
--- a/pxr/imaging/hgiGL/capabilities.h
|
||||
+++ b/pxr/imaging/hgiGL/capabilities.h
|
||||
@@ -52,6 +52,9 @@ public:
|
||||
HGIGL_API
|
||||
int GetShaderVersion() const override;
|
||||
|
||||
+ HGIGL_API
|
||||
+ bool GetCoreProfile() const override;
|
||||
+
|
||||
private:
|
||||
void _LoadCapabilities();
|
||||
|
||||
@@ -60,6 +63,9 @@ private:
|
||||
|
||||
// GLSL version
|
||||
int _glslVersion; // 400, 410, ...
|
||||
+
|
||||
+ // Core Profile
|
||||
+ bool _coreProfile;
|
||||
};
|
||||
|
||||
PXR_NAMESPACE_CLOSE_SCOPE
|
||||
diff --git a/pxr/imaging/hgiGL/graphicsCmds.cpp b/pxr/imaging/hgiGL/graphicsCmds.cpp
|
||||
index 5e17416..e59ae35 100644
|
||||
--- a/pxr/imaging/hgiGL/graphicsCmds.cpp
|
||||
+++ b/pxr/imaging/hgiGL/graphicsCmds.cpp
|
||||
@@ -249,7 +249,7 @@ HgiGLGraphicsCmds::_Submit(Hgi* hgi, HgiSubmitWaitType wait)
|
||||
// Capture OpenGL state before executing the 'ops' and restore it when this
|
||||
// function ends. We do this defensively because parts of our pipeline may
|
||||
// not set and restore all relevant gl state.
|
||||
- HgiGL_ScopedStateHolder openglStateGuard;
|
||||
+ HgiGL_ScopedStateHolder openglStateGuard(*hgi->GetCapabilities());
|
||||
|
||||
// Resolve multisample textures
|
||||
HgiGL* hgiGL = static_cast<HgiGL*>(hgi);
|
||||
diff --git a/pxr/imaging/hgiGL/graphicsPipeline.cpp b/pxr/imaging/hgiGL/graphicsPipeline.cpp
|
||||
index 6983dd1..a1c7af7 100644
|
||||
--- a/pxr/imaging/hgiGL/graphicsPipeline.cpp
|
||||
+++ b/pxr/imaging/hgiGL/graphicsPipeline.cpp
|
||||
@@ -42,7 +42,12 @@ HgiGLGraphicsPipeline::HgiGLGraphicsPipeline(
|
||||
{
|
||||
}
|
||||
|
||||
-HgiGLGraphicsPipeline::~HgiGLGraphicsPipeline() = default;
|
||||
+HgiGLGraphicsPipeline::~HgiGLGraphicsPipeline()
|
||||
+{
|
||||
+ if (_vao) {
|
||||
+ glDeleteVertexArrays(1, &_vao);
|
||||
+ }
|
||||
+}
|
||||
|
||||
void
|
||||
HgiGLGraphicsPipeline::BindPipeline()
|
||||
@@ -50,6 +55,7 @@ HgiGLGraphicsPipeline::BindPipeline()
|
||||
if (_vao) {
|
||||
glBindVertexArray(0);
|
||||
glDeleteVertexArrays(1, &_vao);
|
||||
+ _vao = 0;
|
||||
}
|
||||
|
||||
if (!_descriptor.vertexBuffers.empty()) {
|
||||
@@ -108,6 +114,8 @@ HgiGLGraphicsPipeline::BindPipeline()
|
||||
glBindVertexArray(_vao);
|
||||
}
|
||||
|
||||
+ const bool coreProfile = _hgi->GetCapabilities()->GetCoreProfile();
|
||||
+
|
||||
//
|
||||
// Depth Stencil State
|
||||
//
|
||||
@@ -172,7 +180,9 @@ HgiGLGraphicsPipeline::BindPipeline()
|
||||
// If not using GL_MULTISAMPLE, use GL_POINT_SMOOTH to render points as
|
||||
// circles instead of square.
|
||||
// XXX Switch points rendering to emit quad with FS that draws circle.
|
||||
- glEnable(GL_POINT_SMOOTH);
|
||||
+ if (!coreProfile) {
|
||||
+ glEnable(GL_POINT_SMOOTH);
|
||||
+ }
|
||||
}
|
||||
if (_descriptor.multiSampleState.alphaToCoverageEnable) {
|
||||
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
@@ -207,7 +217,7 @@ HgiGLGraphicsPipeline::BindPipeline()
|
||||
glFrontFace(GL_CCW);
|
||||
}
|
||||
|
||||
- if (_descriptor.rasterizationState.lineWidth != 1.0f) {
|
||||
+ if (!coreProfile && _descriptor.rasterizationState.lineWidth != 1.0f) {
|
||||
glLineWidth(_descriptor.rasterizationState.lineWidth);
|
||||
}
|
||||
|
||||
diff --git a/pxr/imaging/hgiGL/scopedStateHolder.cpp b/pxr/imaging/hgiGL/scopedStateHolder.cpp
|
||||
index 89cd0ac..5c65753 100644
|
||||
--- a/pxr/imaging/hgiGL/scopedStateHolder.cpp
|
||||
+++ b/pxr/imaging/hgiGL/scopedStateHolder.cpp
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "pxr/imaging/hgiGL/scopedStateHolder.h"
|
||||
#include "pxr/imaging/hgiGL/conversions.h"
|
||||
#include "pxr/imaging/hgiGL/diagnostic.h"
|
||||
+#include "pxr/imaging/hgiGL/hgi.h"
|
||||
|
||||
#include "pxr/base/trace/trace.h"
|
||||
#include "pxr/base/tf/diagnostic.h"
|
||||
@@ -33,8 +34,10 @@
|
||||
|
||||
PXR_NAMESPACE_OPEN_SCOPE
|
||||
|
||||
-HgiGL_ScopedStateHolder::HgiGL_ScopedStateHolder()
|
||||
- : _restoreRenderBuffer(0)
|
||||
+HgiGL_ScopedStateHolder::HgiGL_ScopedStateHolder(
|
||||
+ HgiCapabilities const& capabilities)
|
||||
+ : _coreProfile(capabilities.GetCoreProfile())
|
||||
+ , _restoreRenderBuffer(0)
|
||||
, _restoreVao(0)
|
||||
, _restoreDepthTest(false)
|
||||
, _restoreDepthWriteMask(false)
|
||||
@@ -115,7 +118,9 @@ HgiGL_ScopedStateHolder::HgiGL_ScopedStateHolder()
|
||||
glGetBooleanv(
|
||||
GL_SAMPLE_ALPHA_TO_ONE,
|
||||
(GLboolean*)&_restoreSampleAlphaToOne);
|
||||
- glGetFloatv(GL_LINE_WIDTH, &_lineWidth);
|
||||
+ if (!_coreProfile) {
|
||||
+ glGetFloatv(GL_LINE_WIDTH, &_lineWidth);
|
||||
+ }
|
||||
glGetBooleanv(GL_CULL_FACE, (GLboolean*)&_cullFace);
|
||||
glGetIntegerv(GL_CULL_FACE_MODE, &_cullMode);
|
||||
glGetIntegerv(GL_FRONT_FACE, &_frontFace);
|
||||
@@ -139,7 +144,9 @@ HgiGL_ScopedStateHolder::HgiGL_ScopedStateHolder()
|
||||
}
|
||||
|
||||
glGetBooleanv(GL_MULTISAMPLE, (GLboolean*)&_restoreMultiSample);
|
||||
- glGetBooleanv(GL_POINT_SMOOTH, (GLboolean*)&_restorePointSmooth);
|
||||
+ if (!_coreProfile) {
|
||||
+ glGetBooleanv(GL_POINT_SMOOTH, (GLboolean*)&_restorePointSmooth);
|
||||
+ }
|
||||
|
||||
HGIGL_POST_PENDING_GL_ERRORS();
|
||||
#if defined(GL_KHR_debug)
|
||||
@@ -235,7 +242,9 @@ HgiGL_ScopedStateHolder::~HgiGL_ScopedStateHolder()
|
||||
_restoreViewport[2], _restoreViewport[3]);
|
||||
glBindVertexArray(_restoreVao);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _restoreRenderBuffer);
|
||||
- glLineWidth(_lineWidth);
|
||||
+ if (!_coreProfile) {
|
||||
+ glLineWidth(_lineWidth);
|
||||
+ }
|
||||
if (_cullFace) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
} else {
|
||||
@@ -285,10 +294,12 @@ HgiGL_ScopedStateHolder::~HgiGL_ScopedStateHolder()
|
||||
glDisable(GL_MULTISAMPLE);
|
||||
}
|
||||
|
||||
- if (_restorePointSmooth) {
|
||||
- glEnable(GL_POINT_SMOOTH);
|
||||
- } else {
|
||||
- glDisable(GL_POINT_SMOOTH);
|
||||
+ if (!_coreProfile) {
|
||||
+ if (_restorePointSmooth) {
|
||||
+ glEnable(GL_POINT_SMOOTH);
|
||||
+ } else {
|
||||
+ glDisable(GL_POINT_SMOOTH);
|
||||
+ }
|
||||
}
|
||||
|
||||
static const GLuint samplers[8] = {0};
|
||||
diff --git a/pxr/imaging/hgiGL/scopedStateHolder.h b/pxr/imaging/hgiGL/scopedStateHolder.h
|
||||
index d006480..be6698e 100644
|
||||
--- a/pxr/imaging/hgiGL/scopedStateHolder.h
|
||||
+++ b/pxr/imaging/hgiGL/scopedStateHolder.h
|
||||
@@ -32,6 +32,7 @@
|
||||
|
||||
PXR_NAMESPACE_OPEN_SCOPE
|
||||
|
||||
+class HgiCapabilities;
|
||||
|
||||
/// \class HgiGLScopedStateHolder
|
||||
///
|
||||
@@ -50,7 +51,7 @@ class HgiGL_ScopedStateHolder final
|
||||
{
|
||||
public:
|
||||
HGIGL_API
|
||||
- HgiGL_ScopedStateHolder();
|
||||
+ HgiGL_ScopedStateHolder(HgiCapabilities const& capabilities);
|
||||
|
||||
HGIGL_API
|
||||
~HgiGL_ScopedStateHolder();
|
||||
@@ -59,6 +60,8 @@ private:
|
||||
HgiGL_ScopedStateHolder& operator=(const HgiGL_ScopedStateHolder&) = delete;
|
||||
HgiGL_ScopedStateHolder(const HgiGL_ScopedStateHolder&) = delete;
|
||||
|
||||
+ bool _coreProfile;
|
||||
+
|
||||
int32_t _restoreRenderBuffer;
|
||||
int32_t _restoreVao;
|
||||
|
||||
diff --git a/pxr/imaging/hgiInterop/opengl.cpp b/pxr/imaging/hgiInterop/opengl.cpp
|
||||
index 683c058..e921c2a 100644
|
||||
--- a/pxr/imaging/hgiInterop/opengl.cpp
|
||||
+++ b/pxr/imaging/hgiInterop/opengl.cpp
|
||||
@@ -110,6 +110,7 @@ HgiInteropOpenGL::HgiInteropOpenGL()
|
||||
, _fsDepth(0)
|
||||
, _prgNoDepth(0)
|
||||
, _prgDepth(0)
|
||||
+ , _vao(0)
|
||||
, _vertexBuffer(0)
|
||||
{
|
||||
_vs = _CompileShader(_vertexFullscreen, GL_VERTEX_SHADER);
|
||||
@@ -117,6 +118,7 @@ HgiInteropOpenGL::HgiInteropOpenGL()
|
||||
_fsDepth = _CompileShader(_fragmentDepthFullscreen, GL_FRAGMENT_SHADER);
|
||||
_prgNoDepth = _LinkProgram(_vs, _fsNoDepth);
|
||||
_prgDepth = _LinkProgram(_vs, _fsDepth);
|
||||
+ glCreateVertexArrays(1, &_vao);
|
||||
_vertexBuffer = _CreateVertexBuffer();
|
||||
TF_VERIFY(glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
@@ -129,6 +131,7 @@ HgiInteropOpenGL::~HgiInteropOpenGL()
|
||||
glDeleteProgram(_prgNoDepth);
|
||||
glDeleteProgram(_prgDepth);
|
||||
glDeleteBuffers(1, &_vertexBuffer);
|
||||
+ glDeleteVertexArrays(1, &_vao);
|
||||
TF_VERIFY(glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
@@ -202,10 +205,13 @@ HgiInteropOpenGL::CompositeToInterop(
|
||||
}
|
||||
|
||||
// Get the current array buffer binding state
|
||||
+ GLint restoreVao = 0;
|
||||
+ glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &restoreVao);
|
||||
GLint restoreArrayBuffer = 0;
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &restoreArrayBuffer);
|
||||
|
||||
// Vertex attributes
|
||||
+ glBindVertexArray(_vao);
|
||||
const GLint locPosition = glGetAttribLocation(prg, "position");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
|
||||
glVertexAttribPointer(locPosition, 4, GL_FLOAT, GL_FALSE,
|
||||
@@ -271,6 +277,7 @@ HgiInteropOpenGL::CompositeToInterop(
|
||||
glDisableVertexAttribArray(locPosition);
|
||||
glDisableVertexAttribArray(locUv);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, restoreArrayBuffer);
|
||||
+ glBindVertexArray(restoreVao);
|
||||
|
||||
if (!blendEnabled) {
|
||||
glDisable(GL_BLEND);
|
||||
diff --git a/pxr/imaging/hgiInterop/opengl.h b/pxr/imaging/hgiInterop/opengl.h
|
||||
index 18840a9..27434ac 100644
|
||||
--- a/pxr/imaging/hgiInterop/opengl.h
|
||||
+++ b/pxr/imaging/hgiInterop/opengl.h
|
||||
@@ -62,6 +62,7 @@ private:
|
||||
uint32_t _fsDepth;
|
||||
uint32_t _prgNoDepth;
|
||||
uint32_t _prgDepth;
|
||||
+ uint32_t _vao;
|
||||
uint32_t _vertexBuffer;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user