Fix #111490: paint radius set to 1 (shift-smoothing but brush missing) #111516
@ -436,23 +436,18 @@ bool mode_toggle_poll_test(bContext *C)
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void smooth_brush_toggle_off(const bContext *C, Paint *paint, StrokeCache *cache)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Brush *brush = BKE_paint_brush(paint);
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/* The current brush should match with what we have stored in the cache. */
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BLI_assert(brush == cache->brush);
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/* Note: used for both vertexpaint and weightpaint, VPAINT_TOOL_BLUR & WPAINT_TOOL_BLUR are the
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* same, see comments for eBrushVertexPaintTool & eBrushWeightPaintTool. */
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/* If the smooth (blur) brush is missing, brush was not switched/affected in
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/* If saved_active_brush_name is not set, brush was not switched/affected in
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* smooth_brush_toggle_on(). */
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if (!BKE_paint_toolslots_brush_get(paint, WPAINT_TOOL_BLUR)) {
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return;
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}
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BKE_brush_size_set(scene, brush, cache->saved_smooth_size);
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brush = (Brush *)BKE_libblock_find_name(bmain, ID_BR, cache->saved_active_brush_name);
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if (brush) {
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BKE_paint_brush_set(paint, brush);
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Brush *saved_active_brush = (Brush *)BKE_libblock_find_name(
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bmain, ID_BR, cache->saved_active_brush_name);
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if (saved_active_brush) {
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Scene *scene = CTX_data_scene(C);
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BKE_brush_size_set(scene, brush, cache->saved_smooth_size);
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BKE_paint_brush_set(paint, saved_active_brush);
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}
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}
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/* Initialize the stroke cache invariants from operator properties */
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@ -606,6 +601,7 @@ void smooth_brush_toggle_on(const bContext *C, Paint *paint, StrokeCache *cache)
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printf(
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"WARNING: Switching to the blur (smooth) brush not possible, corresponding brush not "
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"found\n");
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cache->saved_active_brush_name[0] = '\0';
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return;
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}
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@ -4365,6 +4365,7 @@ static void smooth_brush_toggle_on(const bContext *C, Paint *paint, StrokeCache
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Brush *smooth_brush = BKE_paint_toolslots_brush_get(paint, SCULPT_TOOL_SMOOTH);
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if (!smooth_brush) {
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printf("WARNING: Switching to the smooth brush not possible, corresponding brush not found\n");
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cache->saved_active_brush_name[0] = '\0';
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return;
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}
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@ -4381,7 +4382,6 @@ static void smooth_brush_toggle_on(const bContext *C, Paint *paint, StrokeCache
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static void smooth_brush_toggle_off(const bContext *C, Paint *paint, StrokeCache *cache)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Brush *brush = BKE_paint_brush(paint);
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if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
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@ -4398,17 +4398,14 @@ static void smooth_brush_toggle_off(const bContext *C, Paint *paint, StrokeCache
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/* Note: used for both vertexpaint and weightpaint, VPAINT_TOOL_BLUR & WPAINT_TOOL_BLUR are the
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* same, see comments for eBrushVertexPaintTool & eBrushWeightPaintTool. */
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/* If the smooth brush is missing, brush was not switched/affected in smooth_brush_toggle_on().
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*/
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if (!BKE_paint_toolslots_brush_get(paint, SCULPT_TOOL_SMOOTH)) {
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return;
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}
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BKE_brush_size_set(scene, brush, cache->saved_smooth_size);
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brush = (Brush *)BKE_libblock_find_name(bmain, ID_BR, cache->saved_active_brush_name);
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if (brush) {
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BKE_paint_brush_set(paint, brush);
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/* If saved_active_brush_name is not set, brush was not switched/affected in
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* smooth_brush_toggle_on(). */
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Brush *saved_active_brush = (Brush *)BKE_libblock_find_name(
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lichtwerk marked this conversation as resolved
Outdated
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bmain, ID_BR, cache->saved_active_brush_name);
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if (saved_active_brush) {
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Scene *scene = CTX_data_scene(C);
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BKE_brush_size_set(scene, brush, cache->saved_smooth_size);
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BKE_paint_brush_set(paint, saved_active_brush);
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}
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}
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Reference in New Issue
Block a user
It feels a bit redundant to be checking both
BKE_paint_toolslots_brush_get(paint, SCULPT_TOOL_SMOOTH)
andif (brush) {
.perhaps foo_on should clear
saved_active_brush_name
if the brush is not found, and here moveBKE_brush_size_set(scene, brush, cache->saved_smooth_size);
inside of theif (brush) {
.done