From a9ce8ad83a69fb7682cd5196e5cd99e0b11629a7 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Fri, 22 Sep 2023 15:32:20 +0200 Subject: [PATCH] Fix: bl_previews_render.py still using lamp.falloff_type This was removed in 57d85b32a9aaa71b50c15d19f432462fa9fc4830. --- scripts/modules/bl_previews_utils/bl_previews_render.py | 1 - 1 file changed, 1 deletion(-) diff --git a/scripts/modules/bl_previews_utils/bl_previews_render.py b/scripts/modules/bl_previews_utils/bl_previews_render.py index 4e8e0993125..68dc5049e30 100644 --- a/scripts/modules/bl_previews_utils/bl_previews_render.py +++ b/scripts/modules/bl_previews_utils/bl_previews_render.py @@ -105,7 +105,6 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern): scene.collection.objects.link(camera) light.rotation_euler = Euler((0.7853981852531433, 0.0, 1.7453292608261108), 'XYZ') # (45, 0, 100) - light_data.falloff_type = 'CONSTANT' light_data.spot_size = 1.0471975803375244 # 60 scene.collection.objects.link(light) -- 2.30.2