Anim: Insert keyframes without keying sets #113504
@ -153,6 +153,6 @@ bool autokeyframe_property(bContext *C,
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int action_insert_key(bAction *action,
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std::string rna_path,
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float frame,
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const blender::Vector<float> &values);
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const Vector<float> &values);
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} // namespace blender::animrig
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@ -1100,7 +1100,7 @@ static bool insert_key_fcu_foo(FCurve *fcu, const float frame, const float value
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int action_insert_key(bAction *action,
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std::string rna_path,
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const float frame,
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const blender::Vector<float> &values)
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const Vector<float> &values)
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{
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BLI_assert(action != nullptr);
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