Node Editor: Improve padding around buttons and sockets #118972
@ -908,13 +908,8 @@ static void node_update_basis_from_declaration(
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static void node_update_basis_from_socket_lists(
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const bContext &C, bNodeTree &ntree, bNode &node, uiBlock &block, const int locx, int &locy)
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{
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const bool node_options = node.typeinfo->draw_buttons && (node.flag & NODE_OPTIONS);
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const bool inputs_first = node.inputs.first && !(node.outputs.first || node_options);
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/* Add a little bit of padding above the top socket. */
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if (node.outputs.first || inputs_first) {
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locy -= NODE_DYS / 2;
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}
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/* Space at the top. */
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locy -= NODE_DYS / 2;
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/* Output sockets. */
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bool add_output_space = false;
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@ -935,7 +930,10 @@ static void node_update_basis_from_socket_lists(
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locy -= NODE_DY / 4;
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}
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node_update_basis_buttons(C, ntree, node, node.typeinfo->draw_buttons, block, locy);
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const bool add_button_space = node_update_basis_buttons(
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C, ntree, node, node.typeinfo->draw_buttons, block, locy);
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bool add_input_space = false;
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/* Input sockets. */
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for (bNodeSocket *socket : node.input_sockets()) {
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@ -946,11 +944,12 @@ static void node_update_basis_from_socket_lists(
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if (socket->next) {
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locy -= NODE_ITEM_SPACING_Y;
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}
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add_input_space = true;
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}
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}
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/* Little bit of space in end. */
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if (node.inputs.first || (node.flag & NODE_OPTIONS) == 0) {
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/* Little bit of padding at the bottom. */
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if (add_input_space || add_button_space) {
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locy -= NODE_DYS / 2;
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}
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}
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