UI: Reorganize 'Select' menus in editors #121337
No reviewers
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#121337
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "nickberckley/blender:select-menus"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This PR reorganizes (and in some cases adds missing operators to) all 'Select' menus in Blender editors (except 3D Viewport).
Goal of this change is to make menus as consistent as possible, and to group & sort items according to a certain logic, which will be easy to remember and users can always expect certain items to be always at same place in every editor.
Selection operators that are universal to all editors, and users are expecting to work everywhere are grouped together at the top of the menus, things such as All/None/Invert, gesture selections, More/Less and etc.
Options are separated in groups like this
Editor or mode specific operators always come after general selection tools.
Changes include:
UV Editor:
Node Editors:
(note that last two operators in the images are from Node Wrangler addon)
VSE:
Movie Clip Editor:
Anim Editors (Dope Sheet & Graph Editor):
File Browser:
First of all, love this. Thanks for working on it! We definitely need to add a similar graphic to the Human Interface Guidelines so we can refer to it for future additions/new editors/add-ons developers.
Just a few notes.
1. Select None
What do you think of calling
None
→Deselect
(orDeselect All
)?The concept of "selecting nothing" is a bit more abstract than deselecting all which is more descriptive. Also this way users don't have to search for
None
to find it.2. Movie Clip
Any particular reason to leave the
Select...
bit forSelect Stabilization Tracks
, instead of justSelect → Stabilization Tracks
?3. Node Editor
Find Node
should end in ellipsis...
. Any operator that opens up a new dialog instead of executing directly, should end in ellipsis.Note: I only noticed this one at a glance, haven't checked the case for all other menu entries.
Again, thanks for working on this. A general advice for future contributions:
Please take screenshots using Blender factory startup. You can make the UI scale larger so it's easier to see but don't use a custom theme or add-ons. It not only makes it hard to tell what's part of the patch and what's an extension to developers (or why this looks different on my setup than yours), but the main reason is that screenshots should look as close as every other user will experience.
It also prevents accidents for the patch author (e.g. you may add one separator too many because of items added by add-ons).
Could this be/is this somewhere in contributors guidelines? Sorry, I don't mean to derrail the conversation around this PR, just thought this was worth mentioning.
Regarding this PR: IIRC (I might be mistaken), the VSE module removed the verb "Select" from the menus because of the redundancy caused by having the title being already "Select" (e.g.: Select -> Linked already reads as Select Linked, was the reasoning).
I don't agree nor disagree with the reasoning, but for consistency, to me, it seems that Select, as a verb, it should be in every operator's name under the Select menu, or be removed from every operator under the Select menu.
@pablovazquez I agree with you on everything. But on "Deselect", to counter I think idea behind naming "All, None, Invert, More, Less" is to be read with menu name, "Select All, Select More, Select Less".
"Select Deselect" might break that rule. I'm fine with either tho.
I think that this would be a good time to change it. It's already used in multiple places.
Deselect
thanNone
Deselect Pinned
(instead ofSelect None Pinned
?)...or as the operator name in the API
.deselect_all
:The only open question is for it to be
Deselect
orDeselect All
, I'm fine with either. How would it look in the menu?@pablovazquez I've updated everything you mentioned. Deselect looks better, it keeps all names single words, and also "All" and "Deselect All" looks weird, in that case it should be "Select All", and that is even worse.
Thanks! I understand it's a struggle to take new screenshots to update the PR description, so I took some here:
Just for the record. The plan is to land this together with a PR tackling the last remaining editor, the 3D Viewport.
Updated PR to rename from "Deselect" back to "None" as agreed in UI module meeting.
Thanks for the update!