UI: Add tooltips to Physics and Subdivide modifiers #121346

Merged
Brecht Van Lommel merged 1 commits from Bartosz-Kosiorek/blender:modifiers into main 2024-06-03 12:10:09 +02:00
Contributor

Add tooltips to Physics and Subdivide surface modifiers

Add tooltips to Physics and Subdivide surface modifiers
Iliya Katushenock added this to the Modeling project 2024-05-02 15:10:33 +02:00
Iliya Katushenock added the
Module
User Interface
label 2024-05-02 15:10:37 +02:00
Bartosz Kosiorek requested review from Brecht Van Lommel 2024-05-02 15:15:33 +02:00
Bartosz Kosiorek requested review from Hans Goudey 2024-05-02 15:15:33 +02:00
Bartosz Kosiorek force-pushed modifiers from 38dfa9ed9c to 74c9f66f5c 2024-05-03 11:04:11 +02:00 Compare
Bartosz Kosiorek reviewed 2024-05-03 11:07:13 +02:00
@ -435,1 +454,4 @@
ICON_MOD_SOFT,
"Soft Body",
"Simulate soft deformable objects"},
{eModifierType_Surface, "SURFACE", ICON_MODIFIER, "Surface", ""},
Author
Contributor

Is Surface physical modifier is deprecated?

Is `Surface` physical modifier is deprecated?

It's still working, used for force fields with shape set to surface.

It's still working, used for force fields with shape set to surface.
Author
Contributor

Thanks @brecht
I have added screenshot of the Force Field (see description). There is already different translation.
Where Tip will be displayed?

Can you give a description proposal?

Thanks @brecht I have added screenshot of the Force Field (see description). There is already different translation. Where Tip will be displayed? Can you give a description proposal?
Bartosz Kosiorek force-pushed modifiers from 74c9f66f5c to 07d1615991 2024-05-07 13:40:58 +02:00 Compare
Bartosz Kosiorek force-pushed modifiers from 07d1615991 to cf7fb67345 2024-05-14 10:54:44 +02:00 Compare
Brecht Van Lommel requested changes 2024-05-31 18:43:35 +02:00
Dismissed
@ -417,0 +415,4 @@
"CLOTH",
ICON_MOD_CLOTH,
"Cloth",
"Apply to a mesh fabric or cloth simulation"},

I don't really understand what "apply to a mesh fabric" means, would just use:

Physic simulation for cloth

I don't really understand what "apply to a mesh fabric" means, would just use: > Physic simulation for cloth
Bartosz-Kosiorek marked this conversation as resolved
@ -417,0 +420,4 @@
"COLLISION",
ICON_MOD_PHYSICS,
"Collision",
"Enable interactions with different physics simulations, like particles, soft bodies and "

For colliders participating in physics simulation, control which level in the modifier stack is used as the collision surface

> For colliders participating in physics simulation, control which level in the modifier stack is used as the collision surface
Bartosz-Kosiorek marked this conversation as resolved
@ -423,0 +437,4 @@
"FLUID",
ICON_MOD_FLUIDSIM,
"Fluid",
"Simulate physical properties of fluids, like water, oil and smoke"},

Physics simulation for fluids, like water, oil and smoke

> Physics simulation for fluids, like water, oil and smoke
Bartosz-Kosiorek marked this conversation as resolved
@ -426,3 +444,3 @@
ICON_MOD_PARTICLE_INSTANCE,
"Particle Instance",
""},
"Duplicate mesh at the location of the particles of selected particles system"},

Duplicate mesh at the location of particles

> Duplicate mesh at the location of particles
Bartosz-Kosiorek marked this conversation as resolved
@ -2354,0 +2375,4 @@
"CATMULL_CLARK",
0,
"Catmull-Clark",
"Split faces of the mesh and smooth sharp edges by changing shape"},

Create a smooth curved surface using the Catmull-Clark subdivision scheme

> Create a smooth curved surface using the Catmull-Clark subdivision scheme
Bartosz-Kosiorek marked this conversation as resolved
@ -2354,0 +2380,4 @@
"SIMPLE",
0,
"Simple",
"Split faces of the mesh into smaller faces with retain shape"},

Subdivide faces without changing shape

> Subdivide faces without changing shape
Bartosz-Kosiorek marked this conversation as resolved
@ -2378,3 +2408,3 @@
RNA_def_property_range(prop, 0, 11);
RNA_def_property_ui_range(prop, 0, 6, 1, -1);
RNA_def_property_ui_text(prop, "Levels", "Number of subdivisions to perform");
RNA_def_property_ui_text(prop, "Levels", "Number of subdivisions to perform in viewport");

in the 3D viewport

> in the 3D viewport
Bartosz-Kosiorek marked this conversation as resolved
@ -4578,0 +4606,4 @@
"DOMAIN",
0,
"Domain",
"Contain entire fluid simulation. Fluid simulations cannot leave the domain, it will "

Container of the fluid simulation

The other explanation isn't really correct when using adaptive domains, and this tooltip is not the place to go into detail of that behavior.

> Container of the fluid simulation The other explanation isn't really correct when using adaptive domains, and this tooltip is not the place to go into detail of that behavior.
Bartosz-Kosiorek marked this conversation as resolved
@ -4578,0 +4613,4 @@
"EFFECTOR",
0,
"Effector",
"Deflect fluids and influence the fluid flow in domain object"},

Deflect fluids and influence the fluid flow

> Deflect fluids and influence the fluid flow
Bartosz-Kosiorek marked this conversation as resolved
Bartosz Kosiorek force-pushed modifiers from cf7fb67345 to e16767270c 2024-06-03 08:33:47 +02:00 Compare
Bartosz Kosiorek requested review from Brecht Van Lommel 2024-06-03 08:34:22 +02:00
Brecht Van Lommel approved these changes 2024-06-03 11:18:11 +02:00

@blender-bot build linux

@blender-bot build linux
Brecht Van Lommel merged commit e97d46e5b0 into main 2024-06-03 12:10:09 +02:00
Brecht Van Lommel deleted branch modifiers 2024-06-03 12:10:12 +02:00
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Reference: blender/blender#121346
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