Fix #122606: fully map Blender's INT8 type to USD's UChar #122610

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Jesse Yurkovich merged 2 commits from deadpin/blender:fix122606-usdint8 into main 2024-06-02 22:26:25 +02:00

While USD does not have a signed, 8-bit, integer type we can use its
UChar type instead.

While USD does not have a signed, 8-bit, integer type we can use its UChar type instead.
Jesse Yurkovich added 1 commit 2024-06-01 22:57:24 +02:00
Hans Goudey reviewed 2024-06-02 00:01:02 +02:00
Hans Goudey left a comment
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Typically we use uchar instead of unsigned char. Other than that this at least seems like an improvement. Though it won't work so well when/if we add our own uchar attribute type.

Typically we use `uchar` instead of `unsigned char`. Other than that this at least seems like an improvement. Though it won't work so well when/if we add our own `uchar` attribute type.
Jesse Yurkovich added 1 commit 2024-06-02 00:49:56 +02:00
Feedback: use uchar typedef
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Bastien Montagne approved these changes 2024-06-02 18:28:46 +02:00
Bastien Montagne left a comment
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Can confirm it fixes the usd test.

Can confirm it fixes the usd test.
Jesse Yurkovich merged commit 05f8d35652 into main 2024-06-02 22:26:25 +02:00
Jesse Yurkovich deleted branch fix122606-usdint8 2024-06-02 22:26:27 +02:00
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Reference: blender/blender#122610
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