Compositor: remove viewer cross hair setting Tiled priority #122639
@ -613,35 +613,6 @@ static void node_composit_buts_combsep_color(uiLayout *layout, bContext * /*C*/,
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}
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}
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}
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}
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static void node_composit_backdrop_viewer(
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SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
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{
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// node_composit_backdrop_canvas(snode, backdrop, node, x, y);
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if (node->custom1 == 0) {
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const float backdropWidth = backdrop->x;
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const float backdropHeight = backdrop->y;
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const float cx = x + snode->zoom * backdropWidth * node->custom3;
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const float cy = y + snode->zoom * backdropHeight * node->custom4;
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const float cross_size = 12 * U.pixelsize;
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GPUVertFormat *format = immVertexFormat();
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immUniformColor3f(1.0f, 1.0f, 1.0f);
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immBegin(GPU_PRIM_LINES, 4);
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immVertex2f(pos, cx - cross_size, cy - cross_size);
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immVertex2f(pos, cx + cross_size, cy + cross_size);
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immVertex2f(pos, cx + cross_size, cy - cross_size);
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immVertex2f(pos, cx - cross_size, cy + cross_size);
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immEnd();
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immUnbindProgram();
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}
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}
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static void node_composit_backdrop_boxmask(
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static void node_composit_backdrop_boxmask(
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SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
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SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
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{
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{
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@ -865,9 +836,6 @@ static void node_composit_set_butfunc(blender::bke::bNodeType *ntype)
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ntype->draw_buttons = node_composit_buts_cryptomatte_legacy;
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ntype->draw_buttons = node_composit_buts_cryptomatte_legacy;
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ntype->draw_buttons_ex = node_composit_buts_cryptomatte_legacy_ex;
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ntype->draw_buttons_ex = node_composit_buts_cryptomatte_legacy_ex;
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break;
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break;
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case CMP_NODE_VIEWER:
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ntype->draw_backdrop = node_composit_backdrop_viewer;
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break;
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}
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}
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}
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}
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