Fix: USD import: domelight Y-up orientation #123797
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Reference: blender/blender#123797
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Delete Branch "makowalski/blender:usd_import_domelight_y_up"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Added necessary rotation to convert from Y-up to Z-up when
importing USD dome lights as world materials.
To test, unzip the attached archive and load the
hou_domelight_y_up.usda
it containsand compare the results with
USDView
.It's much better after the PR, but it looks like things are still off-axis. What is the view supposed to look like?
Notice the tilted steps/wall and a different camera view position compared to
usdview
:Thanks for taking a look, @deadpin!
This is the original in Houdini:
This is what I get in
USDView
, which I think is the same as I get in Blender:I wonder why yours looks different? Are you sure you have the camera selected in
USDView
?@deadpin I think you need to turn off
Lights->Enable Default Dome Light
inUSDView
to fix the issue you are seeing:Yes, that was the problem :( Thanks! I think this PR is good.
@blender-bot build