Fix: Broken menus in VSE #124785

Merged
Pratik Borhade merged 3 commits from il4n/blender:il-vse-ui-fix into main 2024-07-17 13:13:02 +02:00

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@ -573,8 +573,9 @@ class SEQUENCER_MT_select(Menu):
st = context.space_data
has_sequencer, has_preview = _space_view_types(st)
is_retiming = context.scene.sequence_editor is not None and \
context.scene.sequence_editor.selected_retiming_keys is not None
context.scene.sequence_editor.selected_retiming_keys
layout.operator("sequencer.select_all", text="All").action = 'SELECT'
layout.operator("sequencer.select_all", text="None").action = 'DESELECT'
layout.operator("sequencer.select_all", text="Invert").action = 'INVERT'
@ -954,7 +955,8 @@ class SEQUENCER_MT_strip_retiming(Menu):
def draw(self, context):
is_retiming = context.scene.sequence_editor is not None and \
context.scene.sequence_editor.selected_retiming_keys is not None
context.scene.sequence_editor.selected_retiming_keys
strip = context.active_sequence_strip
layout = self.layout
layout.operator("sequencer.retiming_key_add")