Fix #124995: Crashes in rendering code due to invalid material indices #125309
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Reference: blender/blender#125309
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Delete Branch "filedescriptor/blender:fix-124995"
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The issue was that some
material_index
were-1
. This meant thatthe rendering code was accessing out-of-bounds memory to read
from the material pool.
The fix adds an assert to the
gpencil_material_resources_get
andclamps the
material_index
to >= 0 to ensure that the material isvalid. It also changes the default read value for the material indices
in
create_curves_outline
andretrieve_visible_strokes
to be 0instead of -1.
@blender-bot build
@ -791,3 +791,3 @@
visible_strokes.foreach_index([&](const int stroke_i, const int pos) {
const IndexRange points = points_by_curve[stroke_i];
const int material_index = stroke_materials[stroke_i];
/* The material index shouldn't be negative. We clamp it here to avoid crashing in the
I'd say "can be negative". "shouldn't" makes it sound like it must be prevented (where and by whom?), but in fact any user can write to the
material_index
attribute, so the code just has to check before using the values.Updated the comment.