Geometry Nodes: PLY import node #125587
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Reference: blender/blender#125587
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Delete Branch "Devashish-Lal/blender:gsoc/ply-import"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This commit adds a PLY format import node, part of the current Google
Summer of Code Project [0]. The importer is refactored to output a mesh,
and a node is added to wrap around the importer. The node supports error
messages from the importer. The node is hidden behind an experimental
option for now, like the others.
0: https://devtalk.blender.org/t/gsoc-2024-geometry-nodes-file-import-nodes/34482)
PLY Import Geometry Nodeto Geometry Nodes: PLY import nodeJust needs some smaller tweaks, otherwise this looks good!
@ -164,0 +205,4 @@
BLI_path_extension_strip(ob_name);
/* Stuff ply data into the mesh. */
Mesh *mesh = read_ply_to_mesh(import_params, ob_name);
Seems
return read_ply_to_mesh(import_params, ob_name);
would be fine too. Same above.Done
@ -360,3 +360,3 @@
DefNode(GeometryNode, GEO_NODE_IMAGE_TEXTURE, def_geo_image_texture, "IMAGE_TEXTURE", ImageTexture, "Image Texture", "Sample values from an image texture")
DefNode(GeometryNode, GEO_NODE_IMAGE, def_geo_image, "IMAGE", InputImage, "Image", "Input image")
DefNode(GeometryNode, GEO_NODE_IMPORT_STL, 0, "IMPORT_STL", ImportSTL, "Import STL", "Import a mesh from an STL file")
DefNode(GeometryNode, GEO_NODE_IMPORT_STL, 0, "IMPORT_STL", ImportSTL, "Import STL", "Import `a mesh from an STL file")
Accidentally inserted ` here?
Oops!
@ -0,0 +33,4 @@
return;
}
PLYImportParams import_params;
PLYImportParams import_params{};
to make sure the parameters are properly zero initializedDone
@ -0,0 +56,4 @@
params.error_message_add(type, TIP_(report->message));
}
// TODO : GeometrySet::from_pointcloud() ?
Can remove this TODO now
Done
@ -1 +1 @@
Subproject commit ea2cae98e9a61b73c6f52603d3f9a58242f789b3
Subproject commit 402db0b5b9bb3d3014b62a8faf8c296941e2010c
The subproject commit made it in here somehow
I am not sure why, I didn't do anything. does this happen while switching branches?
fixed
@blender-bot build