Anim: add Action + Slot selectors in property panels #125666
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Reference: blender/blender#125666
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Delete Branch "dr.sybren/blender:anim/action-selector-properties-editor"
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This PR adds Action + Slot selectors to the Properties editor.
Currently this is done only in two places, which represent two different scenarios. Once these have been approved, the approach can be copied to other datablock types.
bmain
. However, because it's an ID, it has an Action of its own. Because of this, there are two Action selectors in the Material properties.Example blend file: 125666-slot-selectors-property-panel.blend
The above images show the base UI as implemented in this PR. In a future PR we want to simplify the situations where one "conceptual thing" (like a Material) is actually two IDs (that thus have two Actions + Slots). We have some ideas to limit the UI to only a single Action selector + two Slot selectors, but such changes are left for the future. For now we just want to expose how Blender currently works.
This PR consists of various commits, and I think it's a good idea to keep those separated. For reviewing it's probably better to have them together though, as one is needed to fix an issue that's only shown when you have the other. And then there are some followup commits for mergin new
origin/main
in, etc. I'll clean that up before landing.@blender-bot build
Code looks good to me, and it works as expected.
@blender-bot build
Sybren A. Stüvel referenced this pull request2024-08-30 14:19:36 +02:00
@JulianEisel and I just discussed the UI Module's view on this PR. In short, it's good to go in, given that it's still an experimental feature. Both the UI and Animation & Rigging modules have ideas for improvements. Those are easier to explore once this PR has landed.
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@blender-bot build
aa118056d2
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@blender-bot build
Sybren A. Stüvel referenced this pull request2024-09-03 13:23:17 +02:00