WIP: Shader: Add Artistic Conductor Fresnel type to Metallic BSDF #126871

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Alaska wants to merge 3 commits from Alaska/blender:add-artisitc-conductor into main

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Add a artist friendly input type (RGB color inputs) to the
Conductor Fresnel types in the Metallic BSDF node.

Add a artist friendly input type (RGB color inputs) to the Conductor Fresnel types in the Metallic BSDF node.
Alaska added 3 commits 2024-08-28 04:57:42 +02:00
Alaska changed title from Shader: Add Artisitc Conductor Fresnel type to Metallic BSDF to WIP: Shader: Add Artisitc Conductor Fresnel type to Metallic BSDF 2024-08-28 04:57:55 +02:00
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@Sergey @weizhen and @LukasStockner just so you know about this.

In the Metallic BSDF PR, Lukas asked for this feature.
Later on Weizhen brought up concerns about this feature.
And then it was ultimately decided that the feature would be removed from the intial commit, and could be re-added after re-evaluation and a discussion with Lukas.

This PR is mainly here to make the code changes easy to access/modify if there is a desire to re-add the Artist friendly reparametrization. However as always, it's up to the Cycles team to decide if they want this, and to my knowledge the re-evaluation hasn't happened yet.

@Sergey @weizhen and @LukasStockner just so you know about this. In the Metallic BSDF PR, [Lukas asked for this feature](https://projects.blender.org/blender/blender/pulls/114958#issuecomment-1067008). Later on Weizhen brought up [concerns about this feature](https://projects.blender.org/blender/blender/pulls/114958#issuecomment-1275521). And then it was ultimately decided that the feature would be removed from the intial commit, and could be re-added after [re-evaluation and a discussion with Lukas](https://devtalk.blender.org/t/2024-08-20-render-cycles-meeting/36313). This PR is mainly here to make the code changes easy to access/modify if there is a desire to re-add the Artist friendly reparametrization. However as always, it's up to the Cycles team to decide if they want this, and to my knowledge the re-evaluation hasn't happened yet.

@Alaska Thanks for preparing the PR

@Alaska Thanks for preparing the PR
Weizhen Huang changed title from WIP: Shader: Add Artisitc Conductor Fresnel type to Metallic BSDF to WIP: Shader: Add Artistic Conductor Fresnel type to Metallic BSDF 2024-09-16 20:30:51 +02:00
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We discussed in a meeting, the conclusion is that it seems confusing to have two parametrizations doing pretty much the same thing, so we don't implement this option yet.

For compatibility with other renderers using Artistic Conductor, it's possible to convert between two parameterizations. In the future when we implement thin film on metal, some functions in this mode could be needed and we will reconsider this PR, but maybe we don't have to expose it to users.

We discussed in a meeting, the conclusion is that it seems confusing to have two parametrizations doing pretty much the same thing, so we don't implement this option yet. For compatibility with other renderers using Artistic Conductor, it's possible to convert between two parameterizations. In the future when we implement thin film on metal, some functions in this mode could be needed and we will reconsider this PR, but maybe we don't have to expose it to users.
This pull request is marked as a work in progress.

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From your project repository, check out a new branch and test the changes.
git fetch -u add-artisitc-conductor:Alaska-add-artisitc-conductor
git checkout Alaska-add-artisitc-conductor
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Reference: blender/blender#126871
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