WIP: Shader: Add Artistic Conductor Fresnel type to Metallic BSDF #126871
@ -2460,9 +2460,9 @@ NODE_DEFINE(MetallicBsdfNode)
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static NodeEnum fresnel_type_enum;
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fresnel_type_enum.insert("f82", CLOSURE_BSDF_F82_CONDUCTOR);
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fresnel_type_enum.insert("artist_conductor", CLOSURE_BSDF_ARTISTIC_CONDUCTOR);
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fresnel_type_enum.insert("physical_conductor", CLOSURE_BSDF_PHYSICAL_CONDUCTOR);
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SOCKET_ENUM(fresnel_type, "fresnel_type", fresnel_type_enum, CLOSURE_BSDF_ARTISTIC_CONDUCTOR);
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fresnel_type_enum.insert("artist_conductor", CLOSURE_BSDF_ARTISTIC_CONDUCTOR);
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SOCKET_ENUM(fresnel_type, "fresnel_type", fresnel_type_enum, CLOSURE_BSDF_F82_CONDUCTOR);
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SOCKET_IN_COLOR(edge_tint, "Edge Tint", make_float3(0.695f, 0.726f, 0.770f));
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