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Details
NDEBUG is part of the C standard and disables asserts. Only this will now be used to decide if asserts are enabled. DEBUG was a Blender specific define, that has now been removed. _DEBUG is a Visual Studio define for builds in Debug configuration. Blender defines this for all platforms. This is still used in a few places in the draw code, and in external libraries Bullet and Mantaflow. Pull Request: #115774 |
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.. | ||
Eigen3 | ||
audaspace | ||
binreloc | ||
bullet2 | ||
ceres | ||
clew | ||
cuew | ||
curve_fit_nd | ||
draco | ||
fast_float | ||
fmtlib | ||
gflags | ||
glew-es/include/GL | ||
glog | ||
gmock | ||
gtest | ||
hipew | ||
json | ||
lzma | ||
lzo | ||
mantaflow | ||
nanosvg | ||
quadriflow | ||
rangetree | ||
renderdoc | ||
sdlew | ||
smaa_areatex | ||
tinygltf | ||
vulkan_memory_allocator | ||
wcwidth | ||
xdnd | ||
.clang-format | ||
CMakeLists.txt | ||
README |
README
When updating a library remember to: * Update the README.blender with the corresponding version. * Update the THIRD-PARTY-LICENSE.txt document