blender/intern/cycles/kernel/osl/shaders/node_voronoi_texture.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "node_fractal_voronoi.h"
#include "stdcycles.h"
#include "vector2.h"
#include "vector4.h"
#define vector3 point
shader node_voronoi_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
string dimensions = "3D",
string feature = "f1",
string metric = "euclidean",
int use_normalize = 0,
vector3 Vector = P,
float WIn = 0.0,
float Scale = 5.0,
float Detail = 0.0,
float Roughness = 0.5,
float Lacunarity = 2.0,
float Smoothness = 5.0,
float Exponent = 1.0,
float Randomness = 1.0,
output float Distance = 0.0,
output color Color = 0.0,
output vector3 Position = P,
output float WOut = 0.0,
output float Radius = 0.0)
{
VoronoiParams params;
params.feature = feature;
params.metric = metric;
params.scale = Scale;
params.detail = clamp(Detail, 0.0, 15.0);
params.roughness = clamp(Roughness, 0.0, 1.0);
params.lacunarity = Lacunarity;
params.smoothness = clamp(Smoothness / 2.0, 0.0, 0.5);
params.exponent = Exponent;
params.randomness = clamp(Randomness, 0.0, 1.0);
params.max_distance = 0.0;
params.normalize = use_normalize;
vector3 coord = Vector;
if (use_mapping) {
coord = transform(mapping, coord);
}
float w = WIn * Scale;
coord *= Scale;
if (feature == "distance_to_edge") {
params.max_distance = 0.5 + 0.5 * params.randomness;
if (dimensions == "1D") {
Distance = fractal_voronoi_distance_to_edge(params, w);
}
else if (dimensions == "2D") {
Distance = fractal_voronoi_distance_to_edge(params, vector2(coord.x, coord.y));
}
else if (dimensions == "3D") {
Distance = fractal_voronoi_distance_to_edge(params, coord);
}
else if (dimensions == "4D") {
Distance = fractal_voronoi_distance_to_edge(params, vector4(coord.x, coord.y, coord.z, w));
}
else {
error("Unknown dimension!");
}
}
else if (feature == "n_sphere_radius") {
if (dimensions == "1D") {
Radius = voronoi_n_sphere_radius(params, w);
}
else if (dimensions == "2D") {
Radius = voronoi_n_sphere_radius(params, vector2(coord.x, coord.y));
}
else if (dimensions == "3D") {
Radius = voronoi_n_sphere_radius(params, coord);
}
else if (dimensions == "4D") {
Radius = voronoi_n_sphere_radius(params, vector4(coord.x, coord.y, coord.z, w));
}
else {
error("Unknown dimension!");
}
}
else {
VoronoiOutput Output;
if (dimensions == "1D") {
params.max_distance = (0.5 + 0.5 * params.randomness) *
((params.feature == "f2") ? 2.0 : 1.0);
Output = fractal_voronoi_x_fx(params, w);
Distance = Output.Distance;
Color = Output.Color;
WOut = Output.Position.w;
}
else if (dimensions == "2D") {
params.max_distance = voronoi_distance(vector2(0.0, 0.0),
vector2(0.5 + 0.5 * params.randomness,
0.5 + 0.5 * params.randomness),
params) *
((params.feature == "f2") ? 2.0 : 1.0);
Output = fractal_voronoi_x_fx(params, vector2(coord.x, coord.y));
Distance = Output.Distance;
Color = Output.Color;
Position = vector3(Output.Position.x, Output.Position.y, 0.0);
}
else if (dimensions == "3D") {
params.max_distance = voronoi_distance(vector3(0.0, 0.0, 0.0),
vector3(0.5 + 0.5 * params.randomness,
0.5 + 0.5 * params.randomness,
0.5 + 0.5 * params.randomness),
params) *
((params.feature == "f2") ? 2.0 : 1.0);
Output = fractal_voronoi_x_fx(params, coord);
Distance = Output.Distance;
Color = Output.Color;
Position = vector3(Output.Position.x, Output.Position.y, Output.Position.z);
}
else if (dimensions == "4D") {
params.max_distance = voronoi_distance(vector4(0.0, 0.0, 0.0, 0.0),
vector4(0.5 + 0.5 * params.randomness,
0.5 + 0.5 * params.randomness,
0.5 + 0.5 * params.randomness,
0.5 + 0.5 * params.randomness),
params) *
((params.feature == "f2") ? 2.0 : 1.0);
Output = fractal_voronoi_x_fx(params, vector4(coord.x, coord.y, coord.z, w));
Distance = Output.Distance;
Color = Output.Color;
Position = vector3(Output.Position.x, Output.Position.y, Output.Position.z);
WOut = Output.Position.w;
}
else {
error("Unknown dimension!");
}
}
}