USD Render Benchmark and Cycles #18
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Hi,
I'm following up on an issue I encountered with Cycles rendering the dataset used in the public release of the USD Render Benchmark.
My build of hdCyles failed to render both the Moana Island and ALab USD scene files, giving the same error in each case:
... ThreadId=0x... : Fatal error: Segmentation fault
I suspect the render may have run out of memory, but it was hard to confirm. Has anyone managed to render these scenes successfully?
If the 64GB of memory available at the time was insufficient, I’ll aim to rerun the benchmark on a more powerful machine in the future.
Thank you for any insights you can share!