Outdated descriptions in some composite node docs #46543

Closed
opened 7 years ago by gandalf3 · 20 comments
Collaborator

Many composite node pages are overly detailed/wordy and use outdated screenshots or even outdated explanations.

For example,

  • [Renderlayers ]]: Overly lengthy tutorial-like explanations, outdated screenshots, should link to [ http:*blender.org/manual/render/post_process/layers.html | layers instead of listing all passes (since these vary between render engines).
  • Image : Lengthy/wordy phrasing, guides to splicing between different sequences don't fit in with the reference manual paradigm.

@GiantCowFIlms and I propose making each node page follow a template somewhat like this:

    *********Node Name*********

    brief 1-2 paragraph abstract [image of node]
    
    Inputs
    ======
           * Breakdown of each input
    
    Settings
    ========
           * Breakdown of each setting
    
    Outputs
    =======
           * Breakdown of each output

    
    Example use-case (with image)
    
    Advanced section (if necessary)
    -------------------
           explain any complex functions
         

For consistency, and since it would be good to ensure nodes screenshots are all a similar size when floated next to text (see #46082), I suggest taking such floated node screenshots in the following manner:

  1. Prepare a node editor containing only the node you wish to screenshot
  2. Zoom to the maximum zoom level (hold numpad + or Ctrl MMB or similar)
  3. Zoom out 8 zoom levels (numpad - 8 times)
  4. Allow ~30 pixels of space around the node (this doesn't have to be perfect)

As @GiantCowFIlms pointed out, this zoom level can also be accomplished by pressing Space > Reset view and then zooming in 3 levels.

This guideline only applies for floated images of single nodes.

The idea is to have images where:

  • The images are (reasonably) consistently sized
  • Nodes are in scale relative to each other (no gigantic mix nodes and tiny RGB curve nodes)
  • There isn't need for lots of blank space around small nodes

Notes. for screenshots:

  • use default theme, zoom level.
  • avoid window borders.

When making compositing node images, please use this image to do compositing on.
When doing things that need a green screen use [[ https://mango.blender.org/wp-content/uploads/2012/05/A003C014_12050700000.jpg?5f0e2d

this image ]]
Many composite node pages are overly detailed/wordy and use outdated screenshots or even outdated explanations. For example, * [Renderlayers ]]: Overly lengthy tutorial-like explanations, outdated screenshots, should link to [[ http:*blender.org/manual/render/post_process/layers.html | layers ](http:*blender.org/manual/composite_nodes/types/input/render_layers.html) instead of listing all passes (since these vary between render engines). * [Image ](http://blender.org/manual/composite_nodes/types/input/image.html): Lengthy/wordy phrasing, guides to splicing between different sequences don't fit in with the reference manual paradigm. @GiantCowFIlms and I propose making each node page follow a template somewhat like this: ``` *********Node Name********* brief 1-2 paragraph abstract [image of node] Inputs ====== * Breakdown of each input Settings ======== * Breakdown of each setting Outputs ======= * Breakdown of each output Example use-case (with image) Advanced section (if necessary) ------------------- explain any complex functions ``` ------------------------------- For consistency, and since it would be good to ensure nodes screenshots are all a similar size when floated next to text (see #46082), I suggest taking such floated node screenshots in the following manner: 1. Prepare a node editor containing only the node you wish to screenshot 2. Zoom to the maximum zoom level (hold `numpad +` or `Ctrl MMB` or similar) 3. Zoom out 8 zoom levels (`numpad -` 8 times) 4. Allow ~30 pixels of space around the node (this doesn't have to be perfect) As @GiantCowFIlms pointed out, this zoom level can also be accomplished by pressing `Space` > Reset view and then zooming in 3 levels. **This guideline only applies for floated images of single nodes.** The idea is to have images where: * The images are (reasonably) consistently sized * Nodes are in scale relative to each other (no gigantic mix nodes and tiny RGB curve nodes) * There isn't need for lots of blank space around small nodes -------- Notes. for screenshots: - use default theme, zoom level. - avoid window borders. When making compositing node images, please use [this image ](http://johnroper100.github.io/images/hires-trees-full.jpg) to do compositing on. When doing things that need a green screen use [[ https://mango.blender.org/wp-content/uploads/2012/05/A003C014_12050700000.jpg?5f0e2d | this image ]] | -- |
Poster
Collaborator

Changed status to: 'Open'

Changed status to: 'Open'
Poster
Collaborator

Added subscribers: @gandalf3, @GiantCowFIlms

Added subscribers: @gandalf3, @GiantCowFIlms
Collaborator

#46280 was marked as duplicate of this issue

#46280 was marked as duplicate of this issue
Collaborator

#45773 was marked as duplicate of this issue

#45773 was marked as duplicate of this issue
Blendify self-assigned this 7 years ago
Collaborator

Added subscriber: @Blendify

Added subscriber: @Blendify
Blendify removed their assignment 7 years ago
Poster
Collaborator

For consistency, and since it would be good to ensure nodes screenshots are all a similar size when floated next to text (see #46082), I suggest taking such floated node screenshots in the following manner:

  1. Prepare a node editor containing only the node you wish to screenshot
  2. Zoom to the maximum zoom level (hold numpad + or Ctrl MMB or similar)
  3. Zoom out 8 zoom levels (numpad - 8 times)
  4. Allow ~30 pixels of space around the node (this doesn't have to be perfect)

As @GiantCowFIlms pointed out, this zoom level can also be accomplished by pressing Space > Reset view and then zooming in 3 levels.

This guideline only applies for floated images of single nodes.

The idea is to have images where:

  • The images are (reasonably) consistently sized
  • Nodes are in scale relative to each other (no gigantic mix nodes and tiny RGB curve nodes)
  • There isn't need for lots of blank space around small nodes
For consistency, and since it would be good to ensure nodes screenshots are all a similar size when floated next to text (see #46082), I suggest taking such floated node screenshots in the following manner: 1. Prepare a node editor containing only the node you wish to screenshot 2. Zoom to the maximum zoom level (hold `numpad +` or `Ctrl MMB` or similar) 3. Zoom out 8 zoom levels (`numpad -` 8 times) 4. Allow ~30 pixels of space around the node (this doesn't have to be perfect) As @GiantCowFIlms pointed out, this zoom level can also be accomplished by pressing `Space` > Reset view and then zooming in 3 levels. **This guideline only applies for floated images of single nodes.** The idea is to have images where: * The images are (reasonably) consistently sized * Nodes are in scale relative to each other (no gigantic mix nodes and tiny RGB curve nodes) * There isn't need for lots of blank space around small nodes
Collaborator

Can this same principal applied be to texture nodes and material nodes? Also I think that cycles nodes should then be spit into there own file. That will keep consistency through out.

Can this same principal applied be to texture nodes and material nodes? Also I think that cycles nodes should then be spit into there own file. That will keep consistency through out.

@Blendify That is the idea, I think it should work.

@Blendify That is the idea, I think it should work.
Collaborator

This issue was referenced by 856

This issue was referenced by 856
Blendify self-assigned this 7 years ago
Collaborator

Added subscriber: @Inwader77

Added subscriber: @Inwader77
Blendify removed their assignment 7 years ago
Collaborator
Should http://blender.org/manual/composite_nodes/types/converter/combine_separate.html be split up?
Collaborator

This issue was referenced by 1016

This issue was referenced by 1016
Collaborator

This issue was referenced by 1017

This issue was referenced by 1017
Collaborator

This issue was referenced by 1018

This issue was referenced by 1018
Blendify changed title from Old screenshots and outdated descriptions in some composite node docs to Outdated descriptions in some composite node docs 7 years ago
Collaborator

I think that calling it "Options" is better than "Settings" any reason not to do that?

I think that calling it "Options" is better than "Settings" any reason not to do that?
Collaborator

Should the example section have its own title e.g:

Example
=======
Should the example section have its own title e.g: ``` Example ======= ```
Tobias commented 7 years ago
Collaborator

Added subscriber: @Tobias

Added subscriber: @Tobias
Tobias commented 7 years ago
Collaborator

All the documented nodes are fitted in the template:
Input, Properties, Output.

Should it be Input/Output be singular or plural:
Input or Inputs
Input (sockets)

All the documented nodes are fitted in the template: Input, Properties, Output. Should it be Input/Output be singular or plural: Input or Inputs Input (sockets)
Collaborator

Plural

Plural
Collaborator

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Blendify closed this issue 7 years ago
Blendify self-assigned this 7 years ago
Sign in to join this conversation.
No Label
good first issue
legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/User Interface
legacy module/VFX & Video
legacy project/2.81
legacy project/2.82
legacy project/2.83
legacy project/2.90
legacy project/2.91
legacy project/2.92
legacy project/2.93
legacy project/3.0
legacy project/3.1
legacy project/3.2
legacy project/3.3
legacy project/3.4
legacy project/3.5
legacy project/Animation & Rigging
legacy project/Asset Browser Project Overview
legacy project/Audio
legacy project/BF Blender: Next
legacy project/Compositing
legacy project/Core
legacy project/Cycles
legacy project/Datablocks and Libraries
legacy project/Development Management
legacy project/Documentation
legacy project/EEVEE & Viewport
legacy project/Game Engine
legacy project/Game Physics
legacy project/Geometry Nodes
legacy project/Good First Issue
legacy project/Grease Pencil
legacy project/Images & Movies
legacy project/Import/Export
legacy project/Infrastructure: Websites
legacy project/Line Art
legacy project/Modeling
legacy project/Modifiers
legacy project/Nodes
legacy project/Nodes & Physics
legacy project/Physics
legacy project/Pipeline, Assets & I/O
legacy project/Platform: Windows
legacy project/Python API
legacy project/Render & Cycles
legacy project/Sculpt, Paint & Texture
legacy project/Straightforward Issue
legacy project/Tracker Curfew
legacy project/Translations
legacy project/User Interface
legacy project/UV Editing
legacy project/VFX & Video
legacy project/Video Sequencer
Priority › High
Priority › Low
Priority › Normal
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
straightforward issue
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date

No due date set.

Dependencies

No dependencies set.

Reference: blender/documentation#46543
Loading…
There is no content yet.