Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel pushed to blender-v4.2-release at blender/blender 2024-06-06 19:26:54 +02:00
cdcefa43e3 Fix #119703: Incorrect conversion of identity quaternion to axis angle
Brecht Van Lommel commented on issue blender/blender#122617 2024-06-06 18:28:19 +02:00
Blender rendered EXR result in media texture frame skipping in Unreal Engine 5 - possible EXR IO issue?

I would guess perhaps UE has worse performance reading tiled EXR files as typically written out by renderers, compared to scanline EXR files. Command line tools like exrheader and oiiotool can…

Brecht Van Lommel closed issue blender/blender#121601 2024-06-06 17:44:47 +02:00
Does not automatically adhere to font size.
Brecht Van Lommel commented on issue blender/blender#121601 2024-06-06 17:44:43 +02:00
Does not automatically adhere to font size.

Closing as this is not a bug report, even though it might be good to improve this.

Brecht Van Lommel closed issue blender/blender#104925 2024-06-06 17:43:32 +02:00
Houdini can't use Hydra to call cycles
Brecht Van Lommel commented on issue blender/blender#104925 2024-06-06 17:43:28 +02:00
Houdini can't use Hydra to call cycles

Moved to blender/cycles#12, as we don't track Houdini related issues in the Blender tracked.

Brecht Van Lommel opened issue blender/cycles#12 2024-06-06 17:42:58 +02:00
Hydra Render Delegate: Verify PATH for Houdini
Brecht Van Lommel commented on pull request blender/blender#122765 2024-06-06 17:25:42 +02:00
Refactor: Attribute API: Remove ID owner dependency

I'm fine with this generally, but will leave actual code review to developers more active in this area.

Brecht Van Lommel commented on issue blender/blender#53321 2024-06-06 17:24:04 +02:00
"Z" changed to "depth" breaks consistency in compositing and in Render layers

I guess the trade-off is:

  • Depth is a more user friendly name, to learn what it means.
  • Z is how it's stored in EXR files and may be more standard.

Maybe we can use Depth for the UI names…

Brecht Van Lommel commented on issue blender/blender#122512 2024-06-06 17:16:34 +02:00
Extensions: Deploying add-ons for offline work and automation

The portable config changes to avoid the overlap landed in #122778.

Brecht Van Lommel commented on pull request blender/blender#122832 2024-06-06 17:14:58 +02:00
Extensions: support for system extension repositories

I'm undecided here, although adding to the top-level menu makes the "System" repository more prominent than it needs to be, especially when most users would just stick to the default system…

Brecht Van Lommel commented on pull request blender/blender#122832 2024-06-06 17:11:42 +02:00
Extensions: support for system extension repositories

Suggested description:

Brecht Van Lommel commented on pull request blender/blender#122832 2024-06-06 17:11:40 +02:00
Extensions: support for system extension repositories

Suggested descriptions:

Brecht Van Lommel commented on pull request blender/blender#122832 2024-06-06 17:11:39 +02:00
Extensions: support for system extension repositories

Suggest:

Brecht Van Lommel commented on pull request blender/blender#122832 2024-06-06 17:05:53 +02:00
Extensions: support for system extension repositories

I think "source" sounds ok. Personally would just call it source and Source.

Brecht Van Lommel commented on pull request blender/blender#122832 2024-06-06 16:59:05 +02:00
Extensions: support for system extension repositories

This PR relies on a change in Blender which changes the behavior of creating "config" directory locally which can be done to store local configuration (instead of the users home directory) thi…

Brecht Van Lommel deleted branch blue-noise-tooltip from Alaska/blender 2024-06-06 16:47:39 +02:00
Brecht Van Lommel merged pull request blender/blender#122816 2024-06-06 16:47:35 +02:00
Cycles UI: Add tool tips for debug blue noise sampling patterns
Brecht Van Lommel pushed to blender-v4.2-release at blender/blender 2024-06-06 16:47:34 +02:00
599f6f612f Cycles: Add tool tips for debug blue noise sampling patterns