Block a user
Add examples for Ray Portal BSDF
Wow, these are really nice examples. We can use them in the release notes too.
Brecht Van Lommel
commented on pull request blender/blender-manual#104813
2024-06-06 13:22:40 +02:00
Add examples for Ray Portal BSDF
Drivers</
-> Drivers </
Brecht Van Lommel
commented on pull request blender/blender-manual#104813
2024-06-06 13:22:39 +02:00
Add examples for Ray Portal BSDF
the ray 0 units -> the ray is offset 0 units
Brecht Van Lommel
commented on pull request blender/blender-manual#104813
2024-06-06 13:22:39 +02:00
Add examples for Ray Portal BSDF
is used for offsetting -> offsets
Brecht Van Lommel
commented on pull request blender/blender-manual#104813
2024-06-06 13:22:39 +02:00
Add examples for Ray Portal BSDF
setup -> set up
Brecht Van Lommel
commented on pull request blender/blender-manual#104813
2024-06-06 13:22:39 +02:00
Add examples for Ray Portal BSDF
Using -> Using the
Brecht Van Lommel
commented on pull request blender/blender-manual#104813
2024-06-06 13:22:39 +02:00
Add examples for Ray Portal BSDF
allowing the creation of -> for
USD: Add MaterialX shader export
I created a follow up issue for the texture coordinates in #122800.
USD MaterialX export missing textures in Storm
181faaa51b
Merge branch 'blender-v4.2-release'
f913fb6159
USD: Add MaterialX shader export
Brecht Van Lommel
deleted branch dhruv/usd-materialx from wave/blender_wave_Apple
2024-06-05 20:44:01 +02:00
USD: Add MaterialX shader export