Many things are possible with enough work. But if you try to work out the steps to deploy a shared extensions repository in some automated way, it's complicated and that may cause studios to not…
Also to be clear, the Hydra MaterialX code path with diffuse BSDF is working in main for me, on Linux with OpenGL. But maybe not with macOS and Metal, I remember some extra issues there.
Is the idea that Blender would still write out USD files that can't be rendered by the current version of Hydra Storm, and they would only start working in a future USD version? If so, that…
This is something that has been bothering me for a while, and now that a bunch of stuff is changing because of extensions it seemed like a good moment to fix it.
Maybe we'll also need a…
PS.: If we want to support manual unzipping as part of this workflow, we should also stop using that special compression flag when creating extensions using Blender cli. Which I think we should…
I made some PRs with relatively straightforward changes.
I didn't do the bundle
directory yet. Thinking about this, if you are modifying the Blender install folder you can just dump stuff in…
Ran into this when looking into #122688.
I don't know if this opens a can of worms or if it's a simple change that should be fine. I tested it with some add-ons and they seem to be working ok, including preferences.