nit: move this up with the other bools, right next to validate_meshes
is fine.
Because USD "shapes" are something different, and because the terminology changes from "transform" and "shape" in the title to talking about "prims" and "parents" in the tooltip, is there a better set of word to use here? Maybe the following?
Looks like this condition can move to the very top of the method to avoid wasted work.
Please provide the original file so we can reproduce the problem.
Odd. Those are indeed different than the ref images. They "look" mostly ok to the eye at small size but the compression artifacts are wildly different when zoomed in and comparing to the reference…
The Cycles crash is probably #129895 caused by the same steam update
Actually I guess that question would also apply to the ViewportEngine
too.
Just a question: Should we explicitly set enableInteractive
to true for our PreviewEngine
just in case? I'm not finding much in the way of documentation, and default values, for the various…
Would there be any concerns about making this a CLOG_WARN
? Warns will always be printed and it would make things more obvious for technical folks checking out terminal output.