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WIP: USD: Add :object_name / :data_name metadata on import
I've checked in a new test file called usd_name_property_template.usda
that you can use instead of embedding the .usda in the python. I'll be looking at completing my initial review sometimes…
WIP: USD: Add :object_name / :data_name metadata on import
Just doing inline const
should be sufficient. An inline static
will still produce duplicate symbols - at least it does when trying locally here.
USD: Allow to merge transform and shape on export
1cacbca948
Initial working state
7788c85472
Cleanup: USD: remove dead fields from ImportSettings struct
911ccac5f8
Fix #130198: GPv3 build modifier timing for nature drawing speed
9b3fb99bc9
Fix #116551: gpu.types.Buffer always returning 'FLOAT' type on MacOS
57b2a45efe
Report template: Add link to manual system information collection page
Cleanup: USD: remove dead fields from ImportSettings struct
Cleanup: USD: remove dead fields from ImportSettings struct
7fff353765
Cleanup: USD: remove dead fields from ImportSettings struct
d4f321fe54
Overlay: Add a
pre_draw
step and use submit_only
for PassMain
d50d287924
Draw: Add specialized generate_commands for PassSortable
5586533cc8
Overlay: Add image_plane_depth_bias shader
c86fd709cf
Overlay: Add missing early return
Cleanup: Avoid comparing bool to int value
The stroke_done
call above will delete the stroke
object.