Jesse Yurkovich deadpin
  • Joined on 2017-12-05
Jesse Yurkovich merged pull request blender/blender#127962 2024-09-22 00:53:31 +02:00
Cleanup: Remove unused BLI_array macro implementation
Jesse Yurkovich created pull request blender/blender#127962 2024-09-22 00:07:38 +02:00
Cleanup: Remove unused BLI_array macro implementation
Jesse Yurkovich created branch cleanup-remove-array in deadpin/blender 2024-09-22 00:06:54 +02:00
Jesse Yurkovich pushed to cleanup-remove-array at deadpin/blender 2024-09-22 00:06:54 +02:00
cfff329ce2 Cleanup: Remove unused BLI_array macro implementation
1dbf75ff52 Cleanup: Remove BLI_array macros in bmesh edgenet
e908a9d39e Cleanup: Rename bmesh detail size raycast function
fc8a163892 Refactor: Sculpt: Remove usage of PBVHVertRef in raycast methods
0d8149d4ff Cleanup: various non-functional changes
Compare 10 commits »
Jesse Yurkovich deleted branch cleanup-array-edgenet from deadpin/blender 2024-09-21 23:59:38 +02:00
Jesse Yurkovich merged pull request blender/blender#119975 2024-09-21 23:59:35 +02:00
Cleanup: Remove BLI_array macros in bmesh edgenet
Jesse Yurkovich pushed to main at blender/blender 2024-09-21 23:59:34 +02:00
1dbf75ff52 Cleanup: Remove BLI_array macros in bmesh edgenet
Jesse Yurkovich commented on issue blender/blender#127846 2024-09-21 23:11:55 +02:00
Wireframe shading artifacts on simple mesh

Will confirm at least. This occurs with other shapes and can be recreated from scratch so seems worthwhile to check.

Jesse Yurkovich pushed to main at blender/blender-developer-docs 2024-09-20 21:24:41 +02:00
0ab30d9bfb Update docs/release_notes/4.3/pipeline_assets_io.md
Jesse Yurkovich deleted branch usd-pointcloud from deadpin/blender 2024-09-20 19:57:37 +02:00
Jesse Yurkovich merged pull request blender/blender#126389 2024-09-20 19:57:33 +02:00
USD: Point Cloud export support
Jesse Yurkovich pushed to main at blender/blender 2024-09-20 19:57:32 +02:00
460aa3c231 USD: Point Cloud export support
Jesse Yurkovich commented on pull request blender/blender#126389 2024-09-20 05:21:59 +02:00
USD: Point Cloud export support

Oh I think I know what's up, try this: Play the animation in Blender at least once so all the simulation data from Geometry Nodes is "baked"/cached. Then do the USD export with Animation checked.…

Jesse Yurkovich commented on pull request blender/blender#126389 2024-09-20 03:50:33 +02:00
USD: Point Cloud export support

However, I'm a little confused why the animation time samples (for widths and positions) don't get saved when exporting the attached usd_attribute_varying_test.blend when the animation export…

Jesse Yurkovich commented on issue blender/blender#127875 2024-09-19 19:19:41 +02:00
Single tile UDIMs render differently between Cycles and EEVEE (Image extension related)

I'll change the title a bit after this edit but the problem here isn't limited to generated images. Any 1-tile UDIM image will be treated as-if it were just a regular image and the image's…

Jesse Yurkovich closed issue blender/blender#127651 2024-09-19 18:00:07 +02:00
UDIMs + Generated Test Grid + Cycles (only!) = FF00FF
Jesse Yurkovich commented on issue blender/blender#127651 2024-09-19 18:00:03 +02:00
UDIMs + Generated Test Grid + Cycles (only!) = FF00FF

That other difference should be a separate issue as it'll need to be solved much differently than the primary fix for this one. What's happening is that the Image "extension" setting of "Repeat"…

Jesse Yurkovich commented on pull request blender/blender#126389 2024-09-19 01:06:00 +02:00
USD: Point Cloud export support