Block a user
Fix: properly save in-memory and packed textures during USD export
0cf85babe4
Fix: properly save in-memory and packed textures during USD export
af3ddb5551
Fix #130369: wrong attributes removed in Extrude Mesh node
bb3eb9aa23
Cleanup: Add missing BLI headers.
85e12e7dc0
Cleanup: Select Engine: Move debug draw to new draw manager
574bee2248
Fix: properly save in-memory and packed textures during USD export
e68897e117
Fix: prevent duplicate shader node links during USD import
Fix: prevent duplicate shader node links during USD import
Greatly reduced playback performance with unconnected Scene Time node present in the tree
Greatly reduced playback performance with unconnected Scene Time node present in the tree
This is a known limitation currently - see #111200 and more directly #102881. I'll mark as a duplicate but feel free to subscribe to 102881 for updates on the matter if/when they occur.
Fix: prevent duplicate shader node links during USD import
Fix #130155: Handle opacityThreshold controlled with individual image channels
943b11ad90
Fix #130155: Handle opacityThreshold controlled with individual image channels
39e5e3c4fe
Cleanup: Grease Pencil: Remove unused functions
6e814e7597
Compositor: Implement Mao UV node for new CPU compositor
7f7ababec2
Compositor: Implement Displace node for new CPU compositor
ca1bf7928d
Tests: Add sanity check test for Linux releases