Jesse Yurkovich deadpin
  • Joined on 2017-12-05
Jesse Yurkovich pushed to fix107696-custom_vert_normals at deadpin/blender 2024-11-09 09:45:00 +01:00
05c123f4b7 Fix #107696: Use correct API when importing USD mesh vertex normals
325c8c0190 PyDoc: add doc-string for addon_utils.extensions_refresh
63c56a5d67 PyDoc: show keyword-only signifier for all RNA functions
56cea4a36b Fix PyDoc: Invalid signature for functions without arguments
cd07e729a2 Fix #130024: addon_utils.enable(..) doesn't setup extensions wheels
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Jesse Yurkovich created branch fix107696-custom_vert_normals in deadpin/blender 2024-11-09 09:45:00 +01:00
Jesse Yurkovich commented on issue blender/blender#130056 2024-11-09 03:52:20 +01:00
Unexpected behavior when importing USD curves

Confirmed, thanks for that. For now, if you do find yourself absolutely needing to use Blender with such files and re-exporting them, the small node network (below) might be suitable,…

Jesse Yurkovich commented on issue blender/blender#130056 2024-11-09 02:30:46 +01:00
Unexpected behavior when importing USD curves

Hmm, if I import that Alembic and re-export to USD, I see BasisCurves being used - and things will then load "correctly" as expected. There must be some other difference with the original…

Jesse Yurkovich commented on pull request blender/blender#129974 2024-11-09 01:48:05 +01:00
WIP: Windows: Show popup after crash

I think you're going to have to process the filepath differently, converting directly to wstring like that won't work. This is what results when crashing a file called こんにちは.blend

Jesse Yurkovich commented on issue blender/blender#130056 2024-11-09 00:56:02 +01:00
Unexpected behavior when importing USD curves

Will confirm, but this is a todo for now. Only USD's UsdGeomBasisCurves are converted to native Blender curve objects currently. USD NurbsCurves will come in as mesh.

Because it's…

Jesse Yurkovich closed issue blender/blender#130002 2024-11-08 23:06:49 +01:00
4.2.3 LTS USD exports are very low poly
Jesse Yurkovich commented on issue blender/blender#130002 2024-11-08 23:06:46 +01:00
4.2.3 LTS USD exports are very low poly

I'll go ahead and close for now. It would be best to report this to Davinci directly (including the link to the AOUSD forum describing the issue in other renderers too). As far as I can tell, it…

Jesse Yurkovich commented on issue blender/blender#130050 2024-11-08 21:56:08 +01:00
Add Single Vertex not available in Object Mode

The "Add single vert" operator comes from the "Extra Mesh Objects" extension. Please install/enable that extension first: <img width="496" alt="image" src="attachments/d632605a-ac77-4717-b5d4-74d…

Jesse Yurkovich commented on pull request blender/blender#129995 2024-11-08 21:48:46 +01:00
USD: Add option to merge shape with parent xform during import

Almost there from my side. Left 2 comments.

Jesse Yurkovich commented on pull request blender/blender#129995 2024-11-08 21:48:45 +01:00
USD: Add option to merge shape with parent xform during import

Looks like a missed replacement in the python test, need to use merge_parent_xform now.

Jesse Yurkovich commented on pull request blender/blender#129995 2024-11-08 21:47:46 +01:00
USD: Add option to merge shape with parent xform during import

Seems alright I suppose. Use Xform capitalization for the ui_name parameter though.

Jesse Yurkovich commented on issue blender/blender#130002 2024-11-08 20:48:29 +01:00
4.2.3 LTS USD exports are very low poly

er I guess I mean Davinci Resolve instead of mixamo or whichever viewer you're using that is not Blender (Blender doesn't use "Hydra")

Jesse Yurkovich commented on issue blender/blender#130002 2024-11-08 20:47:16 +01:00
4.2.3 LTS USD exports are very low poly

The reason for the file size change is because Blender will now export armatures as USD skeletons, instead of baking out the Mesh each frame which, as you've noticed, is extremely large.

The…

Jesse Yurkovich commented on issue blender/blender#130042 2024-11-08 20:16:59 +01:00
EEVEE: Slow file saving because of render settings

For folks having issues, what is the following user preference set to and what happens if you try other options? I would expected the "Screenshot" option to be quick as Auto will typically select…

Jesse Yurkovich suggested changes for blender/blender#129995 2024-11-08 04:14:19 +01:00
USD: Add option to merge shape with parent xform during import

Seems fine functionality wise. Left a few comments with the hardest one being about naming.

Jesse Yurkovich commented on pull request blender/blender#129995 2024-11-08 04:14:18 +01:00
USD: Add option to merge shape with parent xform during import

nit: move this up with the other bools, right next to validate_meshes is fine.

Jesse Yurkovich commented on pull request blender/blender#129995 2024-11-08 04:14:16 +01:00
USD: Add option to merge shape with parent xform during import

Because USD "shapes" are something different, and because the terminology changes from "transform" and "shape" in the title to talking about "prims" and "parents" in the tooltip, is there a better set of word to use here? Maybe the following?

Jesse Yurkovich commented on pull request blender/blender#129995 2024-11-08 04:14:15 +01:00
USD: Add option to merge shape with parent xform during import

Looks like this condition can move to the very top of the method to avoid wasted work.

Jesse Yurkovich commented on issue blender/blender#130002 2024-11-08 01:23:09 +01:00
4.2.3 LTS USD exports are very low poly

Please provide the original file so we can reproduce the problem.