devin-bayly
  • Joined on 2023-03-30
devin-bayly created branch devin-bayly-patch-2 in devin-bayly/blender 2023-11-03 22:05:22 +01:00
devin-bayly pushed to devin-bayly-patch-2 at devin-bayly/blender 2023-11-03 22:05:22 +01:00
2ce4b2a802 include section to read from the other flat float types
devin-bayly commented on issue blender/blender#106398 2023-11-03 21:56:40 +01:00
UsdGeomPoints import support

seems good with color ramps too! image

devin-bayly commented on issue blender/blender#106398 2023-11-03 21:44:24 +01:00
UsdGeomPoints import support

Ok figured out I left off a transpose somewhere when I was saving out the point arrays.

image

devin-bayly commented on issue blender/blender#106398 2023-11-03 21:17:59 +01:00
UsdGeomPoints import support

I can confirm the usdviewer also has this prob, so I think I can confirm I did something wrong ahead of the blender step. on the right is cloud compare viewing one timestep of this lidar…

devin-bayly commented on issue blender/blender#106398 2023-11-03 20:58:23 +01:00
UsdGeomPoints import support

OK, that took far too long to work out. I now have the piece in place that will convert my lidar timesteps into usdc. Here's a small snippet of the additional primvars that I'm outputting. I'm…

devin-bayly commented on issue blender/blender#106398 2023-10-28 02:25:51 +02:00
UsdGeomPoints import support

It was pretty painless to switch to the color I wanted so I figure I can keep doing it that way for now.

TY for the notes about the interpolations, I'll just behave as if the constants are…

devin-bayly commented on issue blender/blender#106398 2023-10-14 00:02:59 +02:00
UsdGeomPoints import support

Ok, so integrating that code from above I have the color being brought in. I'm curious what the correct name would be to have blender automatically pick up the colors without having to use a…

devin-bayly commented on issue blender/blender#106398 2023-10-05 17:51:31 +02:00
UsdGeomPoints import support

Sounds good, as soon as I wrote that I was thinking "I bet that was a hasty suggestion," and will be happy to proceed whatever way makes the most sense!

Stay tuned

devin-bayly commented on issue blender/blender#106398 2023-10-05 07:13:32 +02:00
UsdGeomPoints import support

Yes! This was going to be my next question, how to pick the right templated writer provided the types that I get back from the primvar.

This is definitely room to explore, and will help me…

devin-bayly commented on issue blender/blender#106398 2023-10-05 04:23:12 +02:00
UsdGeomPoints import support

Ah yes, this is totally me not understanding the distinction between those things. I also appreciate the quickness you've helped me course correct after I started to look at properties instead.

devin-bayly commented on issue blender/blender#106398 2023-10-04 19:04:59 +02:00
UsdGeomPoints import support

Sounds good, thanks so much!

devin-bayly commented on issue blender/blender#106398 2023-10-03 22:49:38 +02:00
UsdGeomPoints import support

I wanted to chime back in to say that GetProperties is doing what I was hoping, but I'm now struggling how to get a value out of a property when I've already checked that it is custom. It seems…

devin-bayly commented on issue blender/blender#106398 2023-09-27 01:53:21 +02:00
UsdGeomPoints import support

I'm going to paste some of the conversations I've been having in the blender chat here

September 21, 2023
devin-bayly17:47
makowalski I'm planning to add in my custom attribute code…
devin-bayly pushed to abc_usd_geometry_sets at devin-bayly/blender 2023-09-27 01:39:36 +02:00
fc123d47e6 added other header files to work with the primitive vars api
devin-bayly pushed to abc_usd_geometry_sets at devin-bayly/blender 2023-09-27 01:35:13 +02:00
85b434cc63 added in sections that show how actual reading works
devin-bayly pushed to devin-bayly-patch-1 at devin-bayly/blender 2023-09-27 01:33:52 +02:00
99f841e0ec added information for reading a file
devin-bayly created branch devin-bayly-patch-1 in devin-bayly/blender 2023-09-27 01:33:52 +02:00
devin-bayly created repository devin-bayly/blender 2023-09-27 01:31:29 +02:00
devin-bayly commented on issue blender/blender#106398 2023-09-02 00:26:35 +02:00
UsdGeomPoints import support

Haha thanks for the praise, it's really all you! I'll definitely follow up on that suggestion to read what the mesh reader is doing for the attributes. I'll also wait on the PR until I've don't a…