Motion transfer setup #1
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +1,6 @@
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/.venv
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/.vscode
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__pycache__
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*.DS_Store
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*.pyc
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*.blend1
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|
36
execute.py
36
execute.py
@ -1,14 +1,14 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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is_first_load = "nodes" not in locals()
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import bpy
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from . import nodes
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is_first_load = "nodes" not in locals()
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if not is_first_load:
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import sys
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nodes = sys.modules[nodes.__name__]
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import bpy
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_skip_next_autorun = False
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@ -50,7 +50,6 @@ def execute_tree(
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# The running of this tree will trigger another depsgraph update, which
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# should not trigger yet another execution.
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global _skip_next_autorun
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try:
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tree.run_event(depsgraph, mode)
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except Exception:
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@ -67,7 +66,6 @@ def _on_depsgraph_update_post(
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scene: bpy.types.Scene, depsgraph: bpy.types.Depsgraph
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) -> None:
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global _skip_next_autorun
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if _skip_next_autorun:
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_skip_next_autorun = False
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return
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@ -85,6 +83,7 @@ def _on_depsgraph_update_post(
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return
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cgtinker marked this conversation as resolved
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powership_mode = scene.powership_mode
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if powership_mode == "AUTO":
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# TODO: don't use the global context here.
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powership_mode = _choose_auto_mode(bpy.context)
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@ -98,6 +97,34 @@ def _choose_auto_mode(context: bpy.types.Context) -> str:
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return "FORWARD"
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@bpy.app.handlers.persistent # type: ignore
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def _on_frame_changed_post(
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scene: bpy.types.Scene, depsgraph: bpy.types.Depsgraph
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) -> None:
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global _skip_next_autorun
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if _skip_next_autorun:
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_skip_next_autorun = True
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# updating on frame change to allow
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# keyframed animation influencing the rig
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for tree in bpy.data.node_groups:
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if tree.bl_idname != "PowerShipNodeTree":
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continue
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if not tree.autorun:
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return
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powership_mode = scene.powership_mode
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if powership_mode == "AUTO":
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if bpy.context.object and bpy.context.object.mode == "POSE":
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powership_mode = "BACKWARD"
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else:
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powership_mode = "FORWARD"
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execute_tree(tree, depsgraph, powership_mode)
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classes = (
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# Operators:
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PowerShip_OT_execute_tree,
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@ -114,6 +141,7 @@ def register() -> None:
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)
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bpy.app.handlers.depsgraph_update_post.append(_on_depsgraph_update_post)
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bpy.app.handlers.frame_change_post.append(_on_frame_changed_post)
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def unregister() -> None:
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536
nodes.py
536
nodes.py
@ -3,8 +3,8 @@
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import functools
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from collections import deque
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from copy import copy
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from math import degrees, radians
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from typing import TypeVar, Callable, Optional, Iterable
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from math import degrees, radians, sqrt
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from typing import TypeVar, Callable, Optional, Iterable, Any
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import bpy
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import nodeitems_utils
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@ -67,7 +67,10 @@ class PowerShipNodeTree(bpy.types.NodeTree):
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def _prepare_nodes(self) -> None:
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for node in self.nodes:
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try:
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node.reset_run()
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except AttributeError:
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print(node)
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def _run_from_node(
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self, depsgraph: bpy.types.Depsgraph, start_node: "AbstractPowerShipNode"
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@ -83,7 +86,8 @@ class PowerShipNodeTree(bpy.types.NodeTree):
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nodes_before = list(node.exec_order_prerequisites())
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if nodes_before:
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print(f" {len(nodes_before)} prerequisites, going there first")
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print(
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f" {len(nodes_before)} prerequisites, going there first")
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# There are nodes to execute before this one. Push them to the front of the queue.
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to_visit.extendleft(reversed(nodes_before))
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continue
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@ -169,10 +173,12 @@ class AbstractPowerShipNode(bpy.types.Node):
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self.add_execution_socket_output()
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def add_execution_socket_input(self) -> None:
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self.inputs.new(NodeSocketExecute.bl_idname, NodeSocketExecute.bl_label)
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self.inputs.new(NodeSocketExecute.bl_idname,
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NodeSocketExecute.bl_label)
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def add_execution_socket_output(self) -> None:
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self.outputs.new(NodeSocketExecute.bl_idname, NodeSocketExecute.bl_label)
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self.outputs.new(NodeSocketExecute.bl_idname,
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NodeSocketExecute.bl_label)
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def add_optional_input_socket(
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self, typename: str, label: str
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@ -265,7 +271,8 @@ class AbstractPowerShipNode(bpy.types.Node):
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"""Return the connected socket value, or None if not connected."""
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input_socket = self.inputs[input_socket_name]
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for link in input_socket.links:
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convertedValue = expectType(link.from_socket.default_value) # type: ignore
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convertedValue = expectType(
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link.from_socket.default_value) # type: ignore
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return convertedValue
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return None
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@ -398,7 +405,8 @@ class GetBoneNode(AbstractPowerShipNode):
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bl_label = "Get Bone"
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bl_icon = "BONE_DATA"
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head_tail: bpy.props.EnumProperty(name="Side", items=_bone_head_tail) # type: ignore
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head_tail: bpy.props.EnumProperty(
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name="Side", items=_bone_head_tail) # type: ignore
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def draw_buttons(
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self, context: bpy.types.Context, layout: bpy.types.UILayout
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@ -440,7 +448,8 @@ class GetBoneNode(AbstractPowerShipNode):
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bone_rest_rot_scale = bone.bone.matrix_local.copy()
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bone_rest_rot_scale.translation = v_nil
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_, rot, scale = (mat_world @ bone_rest_rot_scale.inverted()).decompose()
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_, rot, scale = (
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mat_world @ bone_rest_rot_scale.inverted()).decompose()
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self.outputs["Location"].default_value = arm_matrix @ loc
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self.outputs["Rotation"].default_value = rot
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@ -536,7 +545,8 @@ class SetControlNode(AbstractPowerShipNode):
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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control_location = self._get_optional_input_value("Location", Vector)
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control_rotation = self._get_optional_input_value("Rotation", Quaternion)
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control_rotation = self._get_optional_input_value(
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"Rotation", Quaternion)
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control_scale = self._get_optional_input_value("Scale", Vector)
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control_obj = self._get_input_value("Control", bpy.types.Object)
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@ -576,6 +586,450 @@ class SetControlNode(AbstractPowerShipNode):
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return Matrix.Identity(4)
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class ToVector(AbstractPowerShipNode):
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bl_idname = "ToVector"
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bl_label = "To Vector"
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_execution_sockets()
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self.add_optional_input_socket("NodeSocketFloat", "X")
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self.add_optional_input_socket("NodeSocketFloat", "Y")
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self.add_optional_input_socket("NodeSocketFloat", "Z")
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self.outputs.new("NodeSocketVector", "Vector")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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x = self._get_optional_input_value("X", float)
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y = self._get_optional_input_value("Y", float)
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z = self._get_optional_input_value("Z", float)
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v = Vector((0.0, 0.0, 0.0))
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if x is not None:
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v.x = x
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if y is not None:
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v.y = y
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if z is not None:
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v.z = z
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self.outputs["Vector"].default_value = v
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class SplitVector(AbstractPowerShipNode):
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bl_idname = "SplitVector"
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bl_label = "Split Vector"
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_execution_sockets()
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self.add_optional_input_socket("NodeSocketVector", "Vector")
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self.outputs.new("NodeSocketFloat", "X")
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self.outputs.new("NodeSocketFloat", "Y")
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self.outputs.new("NodeSocketFloat", "Z")
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cgtinker marked this conversation as resolved
Sybren A. Stüvel
commented
Does this calculate a normal vector? Or its length? Does this calculate a normal vector? Or its length?
Denys Hsu
commented
The length. The length.
I went through the comments and updated them (some were unrelated and happened due to closed eyes copy pasting...)
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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v = self._get_optional_input_value("Vector", Vector)
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if not v:
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return
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self.outputs["X"].default_value = v.x
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self.outputs["Y"].default_value = v.y
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self.outputs["Z"].default_value = v.z
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class Distance(AbstractPowerShipNode):
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""" Calculate normal from three points. """
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bl_idname = "Distance"
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bl_label = "Distance"
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_execution_sockets()
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self.add_optional_input_socket("NodeSocketVector", "U")
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self.add_optional_input_socket("NodeSocketVector", "V")
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self.outputs.new("NodeSocketFloat", "Float")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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u = self._get_optional_input_value("U", Vector)
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v = self._get_optional_input_value("V", Vector)
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if not (u and v):
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return
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self.outputs["Float"].default_value = (u-v).length
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class NormalFromPoints(AbstractPowerShipNode):
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""" Calculate normal from three points. """
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bl_idname = "NormalFromPoints"
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bl_label = "Normal from Points"
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_execution_sockets()
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self.add_optional_input_socket("NodeSocketVector", "U")
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self.add_optional_input_socket("NodeSocketVector", "V")
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self.add_optional_input_socket("NodeSocketVector", "W")
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self.outputs.new("NodeSocketVector", "Result")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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u = self._get_optional_input_value("U", Vector)
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v = self._get_optional_input_value("V", Vector)
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w = self._get_optional_input_value("W", Vector)
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if not (u and v and w):
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return
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a = v - u
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b = w - u
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normal = a.cross(b)
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self.outputs["Result"].default_value = normal
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class UpAxisSocket(bpy.types.NodeSocket):
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'''Custom node socket type'''
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bl_idname = 'UpAxisSocket'
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bl_label = "Up Axis Socket"
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link_limit = 0
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# Enum items list
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axis_items = (
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('X', "X", ""),
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('Y', "Y", ""),
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('Z', "Z", ""),
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)
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# default_value = "UP"
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default_value: bpy.props.EnumProperty(
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name="Axis",
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description="",
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items=axis_items,
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default='X',
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)
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# Optional function for drawing the socket input value
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def draw(self, context, layout, node, text):
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if self.is_output or self.is_linked:
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layout.label(text=text)
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else:
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layout.prop(self, "default_value", text=text)
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def draw_color(self, context, node):
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return (1.0, 0.4, 0.216, 0.5)
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class TrackAxisSocket(bpy.types.NodeSocket):
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'''Custom node socket type'''
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bl_idname = 'TrackAxisSocket'
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bl_label = "Track Axis Socket"
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link_limit = 0
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# Enum items list
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axis_items = (
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('X', "X", ""),
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('Y', "Y", ""),
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('Z', "Z", ""),
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('-X', "-X", ""),
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('-Y', "-Y", ""),
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('-Z', "-Z", ""),
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)
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# default_value = "UP"
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default_value: bpy.props.EnumProperty(
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name="Axis",
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description="",
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items=axis_items,
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default='Y',
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)
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# Optional function for drawing the socket input value
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def draw(self, context, layout, node, text):
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if self.is_output or self.is_linked:
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layout.label(text=text)
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else:
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layout.prop(self, "default_value", text=text)
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# Socket color
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def draw_color(self, context, node):
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return (1.0, 0.4, 0.216, 0.5)
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class RotateTowards(AbstractPowerShipNode):
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""" Calculate rotation from tangent (left / right), normal (forward) and binormal (up). """
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bl_idname = "RotateTowards"
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bl_label = "Rotate Towards"
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_execution_sockets()
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self.add_optional_input_socket("UpAxisSocket", "Up")
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self.add_optional_input_socket("TrackAxisSocket", "Track")
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self.add_optional_input_socket("NodeSocketVector", "Origin")
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self.add_optional_input_socket("NodeSocketVector", "Destination")
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self.outputs.new("NodeSocketQuaternion", "Rotation")
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def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
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origin = self._get_optional_input_value("Origin", Vector)
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destination = self._get_optional_input_value("Destination", Vector)
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track = self._get_input_value("Track", str)
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up = self._get_input_value("Up", str)
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if not (origin and destination):
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return
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# Set the rotation of the control
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vec = Vector((destination - origin))
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vec.normalize()
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rot = vec.to_track_quat(track, up)
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self.outputs["Rotation"].default_value = rot
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class OffsetRotation(AbstractPowerShipNode):
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""" Calculate rotation from tangent (left / right), normal (forward) and binormal (up). """
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bl_idname = "OffsetRotation"
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bl_label = "Offset Rotation"
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bl_icon = "EMPTY_ARROWS"
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def init(self, context):
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self.add_execution_sockets()
|
||||
self.add_optional_input_socket("NodeSocketQuaternion", "Base")
|
||||
self.add_optional_input_socket("NodeSocketQuaternion", "Offset")
|
||||
self.outputs.new("NodeSocketQuaternion", "Rotation")
|
||||
|
||||
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
|
||||
base = self._get_optional_input_value("Base", Quaternion)
|
||||
offset = self._get_optional_input_value("Offset", Quaternion)
|
||||
|
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if not (base and offset):
|
||||
return
|
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|
||||
self.outputs["Rotation"].default_value = base @ offset
|
||||
|
||||
|
||||
class MapRange(AbstractPowerShipNode):
|
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"""Sets the location and/or rotation of the 3D cursor"""
|
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bl_idname = "MapRange"
|
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bl_label = "Map Range"
|
||||
bl_icon = "EMPTY_ARROWS"
|
||||
|
||||
def init(self, context):
|
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self.add_execution_sockets()
|
||||
|
||||
self.add_optional_input_socket("NodeSocketFloat", "Value")
|
||||
self.add_optional_input_socket("NodeSocketFloat", "From Min")
|
||||
self.add_optional_input_socket("NodeSocketFloat", "From Max")
|
||||
self.add_optional_input_socket("NodeSocketFloat", "To Min")
|
||||
self.add_optional_input_socket("NodeSocketFloat", "To Max")
|
||||
self.outputs.new("NodeSocketFloat", "Result")
|
||||
|
||||
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
|
||||
val = self._get_optional_input_value("Value", float)
|
||||
fmin = self._get_optional_input_value("Value", float)
|
||||
fmax = self._get_optional_input_value("Value", float)
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tmin = self._get_optional_input_value("Value", float)
|
||||
tmax = self._get_optional_input_value("Value", float)
|
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|
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if not (val and fmin and fmax and tmin and tmax):
|
||||
return
|
||||
|
||||
slope = (tmax - tmin) / (fmax - fmin)
|
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offset = tmin - slope * fmin
|
||||
self.outputs["Result"].default_value = slope * val + offset
|
||||
|
||||
|
||||
class AngleTypeSocket(bpy.types.NodeSocket):
|
||||
bl_idname = 'AngleTypeSocket'
|
||||
bl_label = "Angle Type"
|
||||
link_limit = 0
|
||||
|
||||
# Enum items list
|
||||
ops_items = (
|
||||
('SIGNED', "Signed", ""),
|
||||
('UNSIGNED', "Default", ""),
|
||||
)
|
||||
# default_value = "UP"
|
||||
|
||||
default_value: bpy.props.EnumProperty(
|
||||
name="Operation",
|
||||
description="",
|
||||
items=ops_items,
|
||||
default='UNSIGNED',
|
||||
)
|
||||
|
||||
# Optional function for drawing the socket input value
|
||||
def draw(self, context, layout, node, text):
|
||||
if self.is_output or self.is_linked:
|
||||
layout.label(text=text)
|
||||
else:
|
||||
layout.prop(self, "default_value", text=text)
|
||||
|
||||
# Socket color
|
||||
|
||||
def draw_color(self, context, node):
|
||||
return (1.0, 0.4, 0.216, 0.5)
|
||||
|
||||
|
||||
class RotationFromAngle(AbstractPowerShipNode):
|
||||
bl_idname = "RotationFromAngle"
|
||||
bl_label = "Rotation From Vector Angle"
|
||||
bl_icon = "EMPTY_ARROWS"
|
||||
|
||||
def init(self, context):
|
||||
self.add_execution_sockets()
|
||||
self.add_optional_input_socket("UpAxisSocket", "Axis")
|
||||
self.add_optional_input_socket("AngleTypeSocket", "Type")
|
||||
self.add_optional_input_socket("NodeSocketVector", "U")
|
||||
self.add_optional_input_socket("NodeSocketVector", "V")
|
||||
self.outputs.new("NodeSocketQuaternion", "Rotation")
|
||||
|
||||
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
|
||||
u = self._get_optional_input_value("U", Vector)
|
||||
v = self._get_optional_input_value("V", Vector)
|
||||
axis = self._get_input_value("Axis", str)
|
||||
angle_type = self._get_input_value("Type", str)
|
||||
signed = angle_type == 'SIGNED'
|
||||
|
||||
if not (u and v):
|
||||
return
|
||||
|
||||
angle = 0
|
||||
|
||||
if not (u.length == 0 or v.length == 0):
|
||||
if signed:
|
||||
angle = u.angle_signed(v)
|
||||
else:
|
||||
angle = u.angle(v)
|
||||
|
||||
m = Matrix.Rotation(angle, 3, axis)
|
||||
res = m.to_quaternion()
|
||||
|
||||
self.outputs["Rotation"].default_value = res
|
||||
|
||||
|
||||
class MathOperationSocket(bpy.types.NodeSocket):
|
||||
bl_idname = 'MathOperationSocket'
|
||||
bl_label = "Operations"
|
||||
link_limit = 0
|
||||
|
||||
# Enum items list
|
||||
ops_items = (
|
||||
('ADD', "Add", ""),
|
||||
('SUBSTRACT', "Substract", ""),
|
||||
('MULTIPLY', "Mutliply", ""),
|
||||
('DIVIDE', "Divide", ""),
|
||||
('CROSS', "Cross", ""),
|
||||
)
|
||||
# default_value = "UP"
|
||||
|
||||
default_value: bpy.props.EnumProperty(
|
||||
name="Operation",
|
||||
description="",
|
||||
items=ops_items,
|
||||
default='ADD',
|
||||
)
|
||||
|
||||
# Optional function for drawing the socket input value
|
||||
def draw(self, context, layout, node, text):
|
||||
if self.is_output or self.is_linked:
|
||||
layout.label(text=text)
|
||||
else:
|
||||
layout.prop(self, "default_value", text=text)
|
||||
|
||||
# Socket color
|
||||
|
||||
def draw_color(self, context, node):
|
||||
return (1.0, 0.4, 0.216, 0.5)
|
||||
|
||||
|
||||
class VectorMath(AbstractPowerShipNode):
|
||||
"""Sets the location and/or rotation of the 3D cursor"""
|
||||
|
||||
bl_idname = "VectorMath"
|
||||
bl_label = "Vector Math"
|
||||
bl_icon = "EMPTY_ARROWS"
|
||||
|
||||
def init(self, context):
|
||||
self.add_execution_sockets()
|
||||
self.add_optional_input_socket("MathOperationSocket", "Operation")
|
||||
self.add_optional_input_socket("NodeSocketVector", "U")
|
||||
self.add_optional_input_socket("NodeSocketVector", "V")
|
||||
self.outputs.new("NodeSocketVector", "Result")
|
||||
|
||||
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
|
||||
u = self._get_optional_input_value("U", Vector)
|
||||
v = self._get_optional_input_value("V", Vector)
|
||||
mode = self._get_input_value("Operation", str)
|
||||
|
||||
if not (u and v):
|
||||
return
|
||||
|
||||
match mode:
|
||||
case 'ADD':
|
||||
res = u+v
|
||||
case 'MULTIPLY':
|
||||
res = u*v
|
||||
case 'SUBSTRACT':
|
||||
res = u-v
|
||||
case 'DIVIDE':
|
||||
res = Vector([x/y for x, y in zip(u, v)])
|
||||
case 'CROSS':
|
||||
res = u.cross(v)
|
||||
case _:
|
||||
raise ValueError
|
||||
|
||||
self.outputs["Result"].default_value = res
|
||||
|
||||
|
||||
class Math(AbstractPowerShipNode):
|
||||
"""Sets the location and/or rotation of the 3D cursor"""
|
||||
|
||||
bl_idname = "Math"
|
||||
bl_label = "Math"
|
||||
bl_icon = "EMPTY_ARROWS"
|
||||
|
||||
def init(self, context):
|
||||
self.add_execution_sockets()
|
||||
self.add_optional_input_socket("MathOperationSocket", "Operation")
|
||||
self.add_optional_input_socket("NodeSocketFloat", "U")
|
||||
self.add_optional_input_socket("NodeSocketFloat", "V")
|
||||
self.outputs.new("NodeSocketFloat", "Result")
|
||||
|
||||
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
|
||||
u = self._get_optional_input_value("U", float)
|
||||
v = self._get_optional_input_value("V", float)
|
||||
mode = self._get_input_value("Operation", str)
|
||||
|
||||
if not (u and v):
|
||||
return
|
||||
|
||||
match mode:
|
||||
case 'ADD':
|
||||
res = u+v
|
||||
case 'MULTIPLY':
|
||||
res = u*v
|
||||
case 'SUBSTRACT':
|
||||
res = u-v
|
||||
case 'DIVIDE':
|
||||
res = u/v
|
||||
case _:
|
||||
print("MODE NOT FOUND:", mode)
|
||||
raise ValueError
|
||||
|
||||
self.outputs["Result"].default_value = res
|
||||
|
||||
|
||||
class SetCursorNode(AbstractAlwaysExecuteNode):
|
||||
"""Sets the location and/or rotation of the 3D cursor"""
|
||||
|
||||
@ -590,7 +1044,8 @@ class SetCursorNode(AbstractAlwaysExecuteNode):
|
||||
|
||||
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
|
||||
control_location = self._get_optional_input_value("Location", Vector)
|
||||
control_rotation = self._get_optional_input_value("Rotation", Quaternion)
|
||||
control_rotation = self._get_optional_input_value(
|
||||
"Rotation", Quaternion)
|
||||
|
||||
cursor = depsgraph.scene.cursor
|
||||
if control_location is not None:
|
||||
@ -618,7 +1073,8 @@ class SetBoneNode(AbstractPowerShipNode):
|
||||
|
||||
def execute(self, depsgraph: bpy.types.Depsgraph) -> None:
|
||||
control_location = self._get_optional_input_value("Location", Vector)
|
||||
control_rotation = self._get_optional_input_value("Rotation", Quaternion)
|
||||
control_rotation = self._get_optional_input_value(
|
||||
"Rotation", Quaternion)
|
||||
control_scale = self._get_optional_input_value("Scale", Vector)
|
||||
|
||||
if not (control_location or control_rotation or control_scale):
|
||||
@ -651,7 +1107,8 @@ class SetBoneNode(AbstractPowerShipNode):
|
||||
bone_rest_rot_scale = bone.bone.matrix_local.copy()
|
||||
bone_rest_rot_scale.translation = v_nil
|
||||
|
||||
mat_rot_scale = Matrix.LocRotScale(v_nil, rot, scale) @ bone_rest_rot_scale
|
||||
mat_rot_scale = Matrix.LocRotScale(
|
||||
v_nil, rot, scale) @ bone_rest_rot_scale
|
||||
|
||||
mat_loc = Matrix.Translation(loc)
|
||||
bone_mat_world = mat_loc @ mat_rot_scale
|
||||
@ -695,7 +1152,8 @@ class TwoBoneIKNode(AbstractPowerShipNode):
|
||||
|
||||
locator: Callable[[str, Vector], bpy.types.Object]
|
||||
if self._debug:
|
||||
locator = functools.partial(self._debug_locator, scene=depsgraph.scene)
|
||||
locator = functools.partial(
|
||||
self._debug_locator, scene=depsgraph.scene)
|
||||
else:
|
||||
locator = self._locator
|
||||
|
||||
@ -703,9 +1161,11 @@ class TwoBoneIKNode(AbstractPowerShipNode):
|
||||
target_loc = self._get_input_value("Target", Vector)
|
||||
target_ob = locator("temp-ik-target", target_loc)
|
||||
|
||||
pole_target_loc = self._get_optional_input_value("Pole Target", Vector)
|
||||
pole_target_loc = self._get_optional_input_value(
|
||||
"Pole Target", Vector)
|
||||
if pole_target_loc is not None:
|
||||
pole_target_ob = locator("temp-ik-pole-target", pole_target_loc)
|
||||
pole_target_ob = locator(
|
||||
"temp-ik-pole-target", pole_target_loc)
|
||||
|
||||
try:
|
||||
# Reuse constraint from previous run. This can be useful for
|
||||
@ -1015,14 +1475,24 @@ node_categories = [
|
||||
"MATH",
|
||||
"Math",
|
||||
items=[
|
||||
nodeitems_utils.NodeItem("AddNode"),
|
||||
nodeitems_utils.NodeItem("SubtractNode"),
|
||||
nodeitems_utils.NodeItem("MultiplyNode"),
|
||||
nodeitems_utils.NodeItem("DivideNode"),
|
||||
nodeitems_utils.NodeItem("RotateTowards"),
|
||||
nodeitems_utils.NodeItem("OffsetRotation"),
|
||||
nodeitems_utils.NodeItem("RotationFromAngle"),
|
||||
nodeitems_utils.NodeItem("NormalFromPoints"),
|
||||
nodeitems_utils.NodeItem("SplitVector"),
|
||||
nodeitems_utils.NodeItem("ToVector"),
|
||||
nodeitems_utils.NodeItem("Distance"),
|
||||
nodeitems_utils.NodeItem("MapRange"),
|
||||
nodeitems_utils.NodeItem("VectorMath"),
|
||||
nodeitems_utils.NodeItem("Math"),
|
||||
# nodeitems_utils.NodeItem("AddNode"),
|
||||
# nodeitems_utils.NodeItem("SubtractNode"),
|
||||
# nodeitems_utils.NodeItem("MultiplyNode"),
|
||||
# nodeitems_utils.NodeItem("DivideNode"),
|
||||
nodeitems_utils.NodeItem("ClampNode"),
|
||||
nodeitems_utils.NodeItem("ToEulerNode"),
|
||||
nodeitems_utils.NodeItem("FromEulerNode"),
|
||||
],
|
||||
]
|
||||
),
|
||||
PowerShipNodeCategory(
|
||||
"DEBUG",
|
||||
@ -1040,6 +1510,10 @@ classes = (
|
||||
# Socket types:
|
||||
NodeSocketExecute,
|
||||
NodeSocketQuaternion,
|
||||
MathOperationSocket,
|
||||
TrackAxisSocket,
|
||||
UpAxisSocket,
|
||||
AngleTypeSocket,
|
||||
# Nodes:
|
||||
ForwardSolveNode,
|
||||
BackwardSolveNode,
|
||||
@ -1050,13 +1524,24 @@ classes = (
|
||||
TwoBoneIKNode,
|
||||
SetCursorNode,
|
||||
SequenceNode,
|
||||
# Math Nodes
|
||||
RotateTowards,
|
||||
RotationFromAngle,
|
||||
OffsetRotation,
|
||||
NormalFromPoints,
|
||||
ToVector,
|
||||
SplitVector,
|
||||
Distance,
|
||||
MapRange,
|
||||
VectorMath,
|
||||
Math,
|
||||
ToEulerNode,
|
||||
FromEulerNode,
|
||||
ClampNode,
|
||||
AddNode,
|
||||
SubtractNode,
|
||||
MultiplyNode,
|
||||
DivideNode,
|
||||
# AddNode,
|
||||
# SubtractNode,
|
||||
# MultiplyNode,
|
||||
# DivideNode,
|
||||
# Operators:
|
||||
PowerShip_OT_rebuild_node,
|
||||
)
|
||||
@ -1065,7 +1550,8 @@ _register, _unregister = bpy.utils.register_classes_factory(classes)
|
||||
|
||||
def register() -> None:
|
||||
_register()
|
||||
nodeitems_utils.register_node_categories("POWERSHIP_NODES", node_categories)
|
||||
nodeitems_utils.register_node_categories(
|
||||
"POWERSHIP_NODES", node_categories)
|
||||
|
||||
|
||||
def unregister() -> None:
|
||||
|
BIN
powership_transfer.blend
Normal file
BIN
powership_transfer.blend
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user
Since
_skip_next_autorun
is a boolean, theif
condition can be removed.