Minimum Viable Product #1
@ -1,135 +1,135 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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bl_info = {
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"name": "3D Cursors Briefcase",
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"author": "twist-lab",
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"version": (0, 0, 1),
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"blender": (2, 80, 0),
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"location": "View3D > Sidebar > View Tab",
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"description": "A place to store 3D Cursors",
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"warning": "",
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"doc_url": "TODO", #"{BLENDER_MANUAL_URL}/addons/3d_view/3d_navigation.html"
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"category": "3D View",
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}
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import bpy
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class Cursor3dProperties(bpy.types.PropertyGroup):
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location: bpy.props.FloatVectorProperty(name="Location")
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rotation: bpy.props.FloatVectorProperty(name="Rotation")
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class SCENE_OT_save_cursor(bpy.types.Operator):
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bl_idname = "scene.save_cursor"
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bl_label = "Save"
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bl_description = "Save 3D Cursor location and rotation"
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def execute(self, context):
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item = context.scene.cursors3d_collection.add()
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item.name = "3D Cursor"
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item.location = context.scene.cursor.location
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item.rotation = context.scene.cursor.rotation_euler
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return {'FINISHED'}
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class SCENE_OT_restore_cursor(bpy.types.Operator):
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bl_idname = "scene.restore_cursor"
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bl_label = "Load"
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bl_description = "Restore selected 3D Cursor"
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@classmethod
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def poll(cls, context):
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return bool(context.scene.cursors3d_collection) and context.scene.cursors3d_index < len(context.scene.cursors3d_collection)
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def execute(self, context):
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if context.scene.cursors3d_collection:
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item = context.scene.cursors3d_collection[context.scene.cursors3d_index]
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context.scene.cursor.location = item.location
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context.scene.cursor.rotation_euler = item.rotation
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return {'FINISHED'}
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class SCENE_OT_remove_cursor_from_list(bpy.types.Operator):
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bl_idname = "scene.remove_cursor_from_list"
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bl_label = "Delete"
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bl_description = "Delete selected 3D Cursor from the list"
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@classmethod
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def poll(cls, context):
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return bool(context.scene.cursors3d_collection) and context.scene.cursors3d_index < len(context.scene.cursors3d_collection)
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def execute(self, context):
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context.scene.cursors3d_collection.remove(context.scene.cursors3d_index)
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return {'FINISHED'}
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class SCENE_OT_move_cursor_in_list(bpy.types.Operator):
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bl_idname = "scene.move_cursor_in_list"
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bl_label = "Move"
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bl_description = "Move the active Cursor up/down in the list"
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direction: bpy.props.EnumProperty(items=[('UP', 'Up', ''), ('DOWN', 'Down', '')])
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@classmethod
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def poll(cls, context):
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return bool(context.scene.cursors3d_collection) and context.scene.cursors3d_index < len(context.scene.cursors3d_collection)
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def execute(self, context):
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index = context.scene.cursors3d_index
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collection = context.scene.cursors3d_collection
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if self.direction == 'UP' and index > 0:
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collection.move(index, index - 1)
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context.scene.cursors3d_index -= 1
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elif self.direction == 'DOWN' and index < len(collection) - 1:
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collection.move(index, index + 1)
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context.scene.cursors3d_index += 1
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return {'FINISHED'}
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class SCENE_UL_cursors3d_list(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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layout.prop(item, "name", text="", emboss=False)
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class OBJECT_PT_cursors3d_panel(bpy.types.Panel):
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bl_label = "3D Cursors 💼"
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bl_idname = "OBJECT_PT_cursors3d_panel"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "View"
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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col = row.column()
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col.template_list("SCENE_UL_cursors3d_list", "", context.scene, "cursors3d_collection", context.scene, "cursors3d_index", rows=3)
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col = row.column(align=True)
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col.operator("scene.save_cursor", icon='ADD', text="")
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col.operator("scene.remove_cursor_from_list", icon='REMOVE', text="")
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col.separator()
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col.operator("scene.move_cursor_in_list", icon='TRIA_UP', text="").direction = 'UP'
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col.operator("scene.move_cursor_in_list", icon='TRIA_DOWN', text="").direction = 'DOWN'
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row = layout.row()
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row.operator("scene.restore_cursor")
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row.operator("view3d.view_center_cursor", text="Center View")
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classes = (Cursor3dProperties, SCENE_OT_save_cursor, SCENE_OT_restore_cursor, SCENE_OT_remove_cursor_from_list, SCENE_UL_cursors3d_list, OBJECT_PT_cursors3d_panel, SCENE_OT_move_cursor_in_list)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.Scene.cursors3d_collection = bpy.props.CollectionProperty(type=Cursor3dProperties)
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bpy.types.Scene.cursors3d_index = bpy.props.IntProperty()
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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del bpy.types.Scene.cursors3d_collection
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del bpy.types.Scene.cursors3d_index
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if __name__ == "__main__":
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register()
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# SPDX-License-Identifier: GPL-2.0-or-later
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bl_info = {
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"name": "3D Cursors Briefcase",
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"author": "dupoxy",
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"version": (0, 0, 1),
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"blender": (2, 80, 0),
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"location": "View3D > Sidebar > View Tab",
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"description": "A place to store 3D Cursors",
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"warning": "",
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"doc_url": "https://projects.blender.org/dupoxy/3d_cursors_briefcase/src/branch/main/README.md",
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"category": "3D View",
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}
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import bpy
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class Cursor3dProperties(bpy.types.PropertyGroup):
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location: bpy.props.FloatVectorProperty(name="Location")
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rotation: bpy.props.FloatVectorProperty(name="Rotation")
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class SCENE_OT_save_cursor(bpy.types.Operator):
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bl_idname = "scene.save_cursor"
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bl_label = "Save"
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bl_description = "Save 3D Cursor location and rotation"
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def execute(self, context):
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item = context.scene.cursors3d_collection.add()
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item.name = "3D Cursor"
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item.location = context.scene.cursor.location
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item.rotation = context.scene.cursor.rotation_euler
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return {'FINISHED'}
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class SCENE_OT_restore_cursor(bpy.types.Operator):
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bl_idname = "scene.restore_cursor"
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bl_label = "Load"
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bl_description = "Restore selected 3D Cursor"
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@classmethod
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def poll(cls, context):
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return bool(context.scene.cursors3d_collection) and context.scene.cursors3d_index < len(context.scene.cursors3d_collection)
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def execute(self, context):
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if context.scene.cursors3d_collection:
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item = context.scene.cursors3d_collection[context.scene.cursors3d_index]
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context.scene.cursor.location = item.location
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context.scene.cursor.rotation_euler = item.rotation
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return {'FINISHED'}
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class SCENE_OT_remove_cursor_from_list(bpy.types.Operator):
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bl_idname = "scene.remove_cursor_from_list"
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bl_label = "Delete"
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bl_description = "Delete selected 3D Cursor from the list"
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@classmethod
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def poll(cls, context):
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return bool(context.scene.cursors3d_collection) and context.scene.cursors3d_index < len(context.scene.cursors3d_collection)
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def execute(self, context):
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context.scene.cursors3d_collection.remove(context.scene.cursors3d_index)
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return {'FINISHED'}
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class SCENE_OT_move_cursor_in_list(bpy.types.Operator):
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bl_idname = "scene.move_cursor_in_list"
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bl_label = "Move"
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bl_description = "Move the active Cursor up/down in the list"
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direction: bpy.props.EnumProperty(items=[('UP', 'Up', ''), ('DOWN', 'Down', '')])
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@classmethod
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def poll(cls, context):
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return bool(context.scene.cursors3d_collection) and context.scene.cursors3d_index < len(context.scene.cursors3d_collection)
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def execute(self, context):
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index = context.scene.cursors3d_index
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collection = context.scene.cursors3d_collection
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if self.direction == 'UP' and index > 0:
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collection.move(index, index - 1)
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context.scene.cursors3d_index -= 1
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elif self.direction == 'DOWN' and index < len(collection) - 1:
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collection.move(index, index + 1)
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context.scene.cursors3d_index += 1
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return {'FINISHED'}
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class SCENE_UL_cursors3d_list(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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layout.prop(item, "name", text="", emboss=False)
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class OBJECT_PT_cursors3d_panel(bpy.types.Panel):
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bl_label = "3D Cursors 💼"
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bl_idname = "OBJECT_PT_cursors3d_panel"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "View"
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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col = row.column()
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col.template_list("SCENE_UL_cursors3d_list", "", context.scene, "cursors3d_collection", context.scene, "cursors3d_index", rows=3)
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col = row.column(align=True)
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col.operator("scene.save_cursor", icon='ADD', text="")
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col.operator("scene.remove_cursor_from_list", icon='REMOVE', text="")
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col.separator()
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col.operator("scene.move_cursor_in_list", icon='TRIA_UP', text="").direction = 'UP'
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col.operator("scene.move_cursor_in_list", icon='TRIA_DOWN', text="").direction = 'DOWN'
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row = layout.row()
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row.operator("scene.restore_cursor")
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row.operator("view3d.view_center_cursor", text="Center View")
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classes = (Cursor3dProperties, SCENE_OT_save_cursor, SCENE_OT_restore_cursor, SCENE_OT_remove_cursor_from_list, SCENE_UL_cursors3d_list, OBJECT_PT_cursors3d_panel, SCENE_OT_move_cursor_in_list)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.Scene.cursors3d_collection = bpy.props.CollectionProperty(type=Cursor3dProperties)
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bpy.types.Scene.cursors3d_index = bpy.props.IntProperty()
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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del bpy.types.Scene.cursors3d_collection
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del bpy.types.Scene.cursors3d_index
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if __name__ == "__main__":
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register()
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|
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Block a user