Add keymaps, specials menu and auto center view checkbox #3
242
__init__.py
242
__init__.py
@ -2,19 +2,35 @@
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import bpy
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class C3DB_PG_properties(bpy.types.PropertyGroup):
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location: bpy.props.FloatVectorProperty(name="Location")
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rotation: bpy.props.FloatVectorProperty(name="Rotation")
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class C3DB_MT_menu_restore(bpy.types.Menu):
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bl_label = "3D Cursor Specials"
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bl_idname = "c3db.menu.restore"
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def draw(self, context):
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layout = self.layout
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layout.operator("c3db.restore_next")
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layout.operator("c3db.restore_previous")
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class C3DB_UL_list(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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def draw_item(
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self, context, layout, data, item, icon, active_data, active_propname, index
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):
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layout.prop(item, "name", text="", emboss=False)
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class C3DB_OT_save(bpy.types.Operator):
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"""Save 3D Cursor location and rotation"""
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bl_idname = "c3db.save"
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bl_label = "Save"
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bl_options = {'REGISTER', 'UNDO'}
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bl_label = "Save 3D Cursor"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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item = context.scene.C3DB_3Dcursors_collection.add()
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@ -22,92 +38,125 @@ class C3DB_OT_save(bpy.types.Operator):
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item.location = context.scene.cursor.location
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item.rotation = context.scene.cursor.rotation_euler
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# Select the 3D cursor currently saving from the list
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context.scene.C3DB_3Dcursors_index = len(context.scene.C3DB_3Dcursors_collection) - 1
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context.scene.C3DB_3Dcursors_index = (
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len(context.scene.C3DB_3Dcursors_collection) - 1
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)
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context.area.tag_redraw() # Add this line to refresh the UI
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return {'FINISHED'}
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return {"FINISHED"}
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class C3DB_OT_restore(bpy.types.Operator):
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"""Restore selected 3D Cursor"""
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bl_idname = "c3db.restore"
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bl_label = "Load"
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bl_options = {'REGISTER', 'UNDO'}
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bl_label = "Load 3D Cursor"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return bool(context.scene.C3DB_3Dcursors_collection) and context.scene.C3DB_3Dcursors_index < len(context.scene.C3DB_3Dcursors_collection)
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return bool(
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context.scene.C3DB_3Dcursors_collection
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) and context.scene.C3DB_3Dcursors_index < len(
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context.scene.C3DB_3Dcursors_collection
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)
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def execute(self, context):
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if context.scene.C3DB_3Dcursors_collection:
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item = context.scene.C3DB_3Dcursors_collection[context.scene.C3DB_3Dcursors_index]
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item = context.scene.C3DB_3Dcursors_collection[
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context.scene.C3DB_3Dcursors_index
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]
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context.scene.cursor.location = item.location
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context.scene.cursor.rotation_euler = item.rotation
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if context.scene.c3db_auto_center_view_checkbox:
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bpy.ops.view3d.view_center_cursor()
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context.area.tag_redraw() # Add this line to refresh the UI
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return {'FINISHED'}
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class C3DB_OT_restore_and_next(bpy.types.Operator):
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"""Restore selected 3D Cursor and go to next one in the list"""
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bl_idname = "c3db.restore_and_next"
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bl_label = "Load & next"
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bl_options = {'REGISTER', 'UNDO'}
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return {"FINISHED"}
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class C3DB_OT_restore_next(bpy.types.Operator):
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"""Go to next 3D Cursor and Restore it"""
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bl_idname = "c3db.restore_next"
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bl_label = "Load next 3D Cursor"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return bool(context.scene.C3DB_3Dcursors_collection) and len(context.scene.C3DB_3Dcursors_collection) > 1
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return (
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bool(context.scene.C3DB_3Dcursors_collection)
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and len(context.scene.C3DB_3Dcursors_collection) > 1
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)
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def execute(self, context):
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if context.scene.C3DB_3Dcursors_collection:
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item = context.scene.C3DB_3Dcursors_collection[context.scene.C3DB_3Dcursors_index]
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context.scene.cursor.location = item.location
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context.scene.cursor.rotation_euler = item.rotation
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if context.scene.c3db_auto_center_view_checkbox:
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bpy.ops.view3d.view_center_cursor()
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# Select the next valid 3D cursor in the list
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C3DB_3Dcursors_collection = context.scene.C3DB_3Dcursors_collection
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C3DB_3Dcursors_index = context.scene.C3DB_3Dcursors_index
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if C3DB_3Dcursors_index < len(C3DB_3Dcursors_collection) - 1:
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context.scene.C3DB_3Dcursors_index = C3DB_3Dcursors_index + 1
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elif C3DB_3Dcursors_index == len(C3DB_3Dcursors_collection) - 1:
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context.scene.C3DB_3Dcursors_index = 0
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context.area.tag_redraw() # Add this line to refresh the UI
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return {'FINISHED'}
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class C3DB_OT_restore_and_previous(bpy.types.Operator):
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"""Restore selected 3D Cursor and go to previous one in the list"""
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bl_idname = "c3db.restore_and_previous"
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bl_label = "Load & previous"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return bool(context.scene.C3DB_3Dcursors_collection) and len(context.scene.C3DB_3Dcursors_collection) > 1
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def execute(self, context):
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context.scene.C3DB_3Dcursors_index = 0
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# Restore selected 3D cursor in the list
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if context.scene.C3DB_3Dcursors_collection:
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item = context.scene.C3DB_3Dcursors_collection[context.scene.C3DB_3Dcursors_index]
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item = context.scene.C3DB_3Dcursors_collection[
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context.scene.C3DB_3Dcursors_index
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]
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context.scene.cursor.location = item.location
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context.scene.cursor.rotation_euler = item.rotation
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if context.scene.c3db_auto_center_view_checkbox:
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bpy.ops.view3d.view_center_cursor()
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context.area.tag_redraw() # Add this line to refresh the UI
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return {"FINISHED"}
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class C3DB_OT_restore_previous(bpy.types.Operator):
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"""Go to previous 3D Cursor and Restore it"""
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bl_idname = "c3db.restore_previous"
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bl_label = "Load previous 3D Cursor"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return (
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bool(context.scene.C3DB_3Dcursors_collection)
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and len(context.scene.C3DB_3Dcursors_collection) > 1
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)
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def execute(self, context):
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# Select the previous valid 3D cursor in the list
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C3DB_3Dcursors_collection = context.scene.C3DB_3Dcursors_collection
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C3DB_3Dcursors_index = context.scene.C3DB_3Dcursors_index
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if C3DB_3Dcursors_index > 0:
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context.scene.C3DB_3Dcursors_index = C3DB_3Dcursors_index - 1
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elif C3DB_3Dcursors_index == 0:
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context.scene.C3DB_3Dcursors_index = len(C3DB_3Dcursors_collection) - 1
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context.scene.C3DB_3Dcursors_index = len(C3DB_3Dcursors_collection) - 1
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# Restore selected 3D cursor in the list
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if context.scene.C3DB_3Dcursors_collection:
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item = context.scene.C3DB_3Dcursors_collection[
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context.scene.C3DB_3Dcursors_index
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]
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context.scene.cursor.location = item.location
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context.scene.cursor.rotation_euler = item.rotation
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if context.scene.c3db_auto_center_view_checkbox:
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bpy.ops.view3d.view_center_cursor()
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context.area.tag_redraw() # Add this line to refresh the UI
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return {'FINISHED'}
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return {"FINISHED"}
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class C3DB_OT_remove_from_list(bpy.types.Operator):
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"""Delete selected 3D Cursor from the list"""
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"""Delete selected 3D Cursor"""
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bl_idname = "c3db.remove_from_list"
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bl_label = "Delete"
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bl_options = {'REGISTER', 'UNDO'}
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bl_label = "Delete 3D Cursor"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return bool(context.scene.C3DB_3Dcursors_collection) and context.scene.C3DB_3Dcursors_index < len(context.scene.C3DB_3Dcursors_collection)
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return bool(
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context.scene.C3DB_3Dcursors_collection
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) and context.scene.C3DB_3Dcursors_index < len(
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context.scene.C3DB_3Dcursors_collection
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)
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def execute(self, context):
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C3DB_3Dcursors_collection = context.scene.C3DB_3Dcursors_collection
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@ -121,10 +170,12 @@ class C3DB_OT_remove_from_list(bpy.types.Operator):
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elif C3DB_3Dcursors_collection:
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context.scene.C3DB_3Dcursors_index = len(C3DB_3Dcursors_collection) - 1
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context.area.tag_redraw() # Add this line to refresh the UI
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return {'FINISHED'}
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return {"FINISHED"}
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class C3DB_OT_move_up_list(bpy.types.Operator):
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"""Move the selected 3D Cursor up in the list"""
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bl_idname = "c3db.move_up_list"
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bl_label = "Move 3D Cursor Up the list"
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@ -138,16 +189,21 @@ class C3DB_OT_move_up_list(bpy.types.Operator):
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collection.move(index, index - 1)
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context.scene.C3DB_3Dcursors_index -= 1
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context.area.tag_redraw() # Add this line to refresh the UI
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return {'FINISHED'}
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return {"FINISHED"}
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class C3DB_OT_move_down_list(bpy.types.Operator):
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"""Move the selected 3D Cursor down in the list"""
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bl_idname = "c3db.move_down_list"
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bl_label = "Move 3D Cursor Down the list"
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@classmethod
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def poll(cls, context):
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return context.scene.C3DB_3Dcursors_index < len(context.scene.C3DB_3Dcursors_collection) - 1
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return (
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context.scene.C3DB_3Dcursors_index
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< len(context.scene.C3DB_3Dcursors_collection) - 1
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)
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def execute(self, context):
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index = context.scene.C3DB_3Dcursors_index
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@ -155,13 +211,14 @@ class C3DB_OT_move_down_list(bpy.types.Operator):
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collection.move(index, index + 1)
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context.scene.C3DB_3Dcursors_index += 1
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context.area.tag_redraw() # Add this line to refresh the UI
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return {'FINISHED'}
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return {"FINISHED"}
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class C3DB_PT_panel(bpy.types.Panel):
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bl_label = "3D Cursors 💼"
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bl_idname = "C3DB_PT_panel"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "View"
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bl_parent_id = "VIEW3D_PT_view3d_cursor"
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@ -169,57 +226,95 @@ class C3DB_PT_panel(bpy.types.Panel):
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layout = self.layout
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row = layout.row()
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col = row.column()
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col.template_list("C3DB_UL_list", "", context.scene, "C3DB_3Dcursors_collection", context.scene, "C3DB_3Dcursors_index", rows=3)
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col.template_list(
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"C3DB_UL_list",
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"",
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context.scene,
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"C3DB_3Dcursors_collection",
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context.scene,
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"C3DB_3Dcursors_index",
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rows=3,
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)
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col = row.column(align=True)
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col.operator("c3db.save", icon='ADD', text="")
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col.operator("c3db.remove_from_list", icon='REMOVE', text="")
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col.operator("c3db.save", icon="ADD", text="")
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col.operator("c3db.remove_from_list", icon="REMOVE", text="")
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col.separator()
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if context.scene.C3DB_3Dcursors_collection and context.scene.C3DB_3Dcursors_index < len(context.scene.C3DB_3Dcursors_collection):
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col.operator("c3db.move_up_list", icon='TRIA_UP', text="")
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col.operator("c3db.move_down_list", icon='TRIA_DOWN', text="")
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col.menu("c3db.menu.restore", icon="DOWNARROW_HLT", text="")
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col.separator()
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if (
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context.scene.C3DB_3Dcursors_collection
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and context.scene.C3DB_3Dcursors_index
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< len(context.scene.C3DB_3Dcursors_collection)
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):
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col.operator("c3db.move_up_list", icon="TRIA_UP", text="")
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col.operator("c3db.move_down_list", icon="TRIA_DOWN", text="")
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row = layout.row()
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row.operator("c3db.restore")
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row.operator("c3db.restore", text="Load")
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row.operator("view3d.view_center_cursor", text="Center View")
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row.prop(context.scene, "c3db_auto_center_view_checkbox")
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row = layout.row()
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row.operator("c3db.restore_and_next")
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row = layout.row()
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row.operator("c3db.restore_and_previous")
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classes = (C3DB_PG_properties, C3DB_UL_list, C3DB_OT_save, C3DB_OT_restore, C3DB_OT_restore_and_next, C3DB_OT_restore_and_previous, C3DB_OT_remove_from_list, C3DB_OT_move_up_list, C3DB_OT_move_down_list, C3DB_PT_panel)
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classes = (
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C3DB_PG_properties,
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C3DB_UL_list,
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C3DB_MT_menu_restore,
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C3DB_OT_save,
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C3DB_OT_restore,
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C3DB_OT_restore_next,
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C3DB_OT_restore_previous,
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C3DB_OT_remove_from_list,
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C3DB_OT_move_up_list,
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C3DB_OT_move_down_list,
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C3DB_PT_panel,
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)
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c3db_keymaps = []
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.Scene.C3DB_3Dcursors_collection = bpy.props.CollectionProperty(type=C3DB_PG_properties)
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bpy.types.Scene.C3DB_3Dcursors_collection = bpy.props.CollectionProperty(
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type=C3DB_PG_properties
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)
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bpy.types.Scene.C3DB_3Dcursors_index = bpy.props.IntProperty()
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bpy.types.Scene.c3db_auto_center_view_checkbox = bpy.props.BoolProperty(
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name="",
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description="Auto center view on load",
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default=False
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name="", description="Auto center view on 3D Cursor", default=False
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)
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wm = bpy.context.window_manager
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km = wm.keyconfigs.addon.keymaps.new(name='3D View', space_type='VIEW_3D')
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km = wm.keyconfigs.addon.keymaps.new(name="3D View", space_type="VIEW_3D")
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kmi = km.keymap_items.new(C3DB_OT_save.bl_idname, 'S', 'PRESS', ctrl=True, shift=True)
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kmi = km.keymap_items.new(
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C3DB_OT_save.bl_idname, "S", "PRESS", ctrl=True, shift=True
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)
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c3db_keymaps.append((km, kmi))
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kmi = km.keymap_items.new(C3DB_OT_remove_from_list.bl_idname, 'D', 'PRESS', ctrl=True, shift=True)
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kmi = km.keymap_items.new(
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C3DB_OT_remove_from_list.bl_idname, "D", "PRESS", ctrl=True, shift=True
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)
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c3db_keymaps.append((km, kmi))
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kmi = km.keymap_items.new(C3DB_OT_restore.bl_idname, 'R', 'PRESS', ctrl=True)
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kmi = km.keymap_items.new(C3DB_OT_restore.bl_idname, "R", "PRESS", ctrl=True)
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c3db_keymaps.append((km, kmi))
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kmi = km.keymap_items.new(C3DB_OT_restore_and_next.bl_idname, 'R', 'PRESS', ctrl=True, shift=True)
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kmi = km.keymap_items.new(
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C3DB_OT_restore_next.bl_idname, "R", "PRESS", ctrl=True, shift=True
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)
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c3db_keymaps.append((km, kmi))
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kmi = km.keymap_items.new(C3DB_OT_restore_and_previous.bl_idname, 'R', 'PRESS', ctrl=True, shift=True, alt=True)
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kmi = km.keymap_items.new(
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C3DB_OT_restore_previous.bl_idname,
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"R",
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"PRESS",
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ctrl=True,
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shift=True,
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alt=True,
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)
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c3db_keymaps.append((km, kmi))
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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@ -233,5 +328,6 @@ def unregister():
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km.keymap_items.remove(kmi)
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c3db_keymaps.clear()
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if __name__ == "__main__":
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register()
|
||||
|
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Reference in New Issue
Block a user