diff --git a/source/import_x3d.py b/source/import_x3d.py index 2b18b77..f40b933 100644 --- a/source/import_x3d.py +++ b/source/import_x3d.py @@ -8,6 +8,7 @@ DEBUG = False import os import shlex import math +import re from math import sin, cos, pi from itertools import chain @@ -2993,32 +2994,49 @@ def importShape_LoadAppearance(vrmlname, appr, ancestry, node, is_vcol): def appearance_LoadPixelTexture(pixelTexture, ancestry): + def extract_pixel_colors(data_string): + """ + Read all hexadecimal pixel color values, distributed across multiple fields (mutliline) + """ + # Use a regular expression to find all hexadecimal color values + hex_pattern = re.compile(r'0x[0-9a-fA-F]{6}') + pixel_colors = hex_pattern.findall(data_string) + # Convert hexadecimal color values to integers + pixel_colors = [int(color, 0) for color in pixel_colors] + return pixel_colors + image = pixelTexture.getFieldAsArray('image', 0, ancestry) + # read width, height and plane_count value, assuming all are in one field called 'image' (singleline) (w, h, plane_count) = image[0:3] has_alpha = plane_count in {2, 4} - pixels = image[3:] + # get either hex color values (multiline) or regular color values (singleline) + pixels = extract_pixel_colors(str(pixelTexture)) # converting to string may not be ideal, but works + if len(pixels) == 0: + pixels = image[3:] if len(pixels) != w * h: - print("ImportX3D warning: pixel count in PixelTexture is off") + print(f"ImportX3D warning: pixel count in PixelTexture is off. Pixels: {len(pixels)}, Width: {w}, Height: {h}") - bpyima = bpy.data.images.new("PixelTexture", w, h, has_alpha, True) + bpyima = bpy.data.images.new("PixelTexture", w, h, alpha=has_alpha, float_buffer=True) if not has_alpha: bpyima.alpha_mode = 'NONE' - # Conditional above the loop, for performance - if plane_count == 3: # RGB - bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels - for cco in (pixel >> 16, pixel >> 8, pixel, 255)] - elif plane_count == 4: # RGBA - bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels - for cco - in (pixel >> 24, pixel >> 16, pixel >> 8, pixel)] - elif plane_count == 1: # Intensity - does Blender even support that? - bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels - for cco in (pixel, pixel, pixel, 255)] - elif plane_count == 2: # Intensity/alpha - bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels - for cco - in (pixel >> 8, pixel >> 8, pixel >> 8, pixel)] + # as some image textures may have no pixel data, ignore those + if len(pixels) != 0: + # Conditional above the loop, for performance + if plane_count == 3: # RGB + bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels + for cco in (pixel >> 16, pixel >> 8, pixel, 255)] + elif plane_count == 4: # RGBA + bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels + for cco + in (pixel >> 24, pixel >> 16, pixel >> 8, pixel)] + elif plane_count == 1: # Intensity - does Blender even support that? + bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels + for cco in (pixel, pixel, pixel, 255)] + elif plane_count == 2: # Intensity/alpha + bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels + for cco + in (pixel >> 8, pixel >> 8, pixel >> 8, pixel)] bpyima.update() return bpyima