forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -40,6 +40,7 @@ template<typename T, int Sz> struct VecOp {
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using VecT = VecBase<T, Sz>;
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T &operator[](int) {}
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const T &operator[](int) const {}
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VecT operator+() const {}
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VecT operator-() const {}
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@ -328,6 +329,7 @@ template<int C, int R> struct MatOp {
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using RowT = VecBase<double, C>;
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ColT &operator[](int) {}
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const ColT &operator[](int) const {}
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MatT operator*(MatT) const {}
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