forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -598,6 +598,7 @@ template<typename T> T sqrt(T) RET;
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template<typename T> T step(T) RET;
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template<typename T> T trunc(T) RET;
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template<typename T, typename U> T ldexp(T, U) RET;
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double smoothstep(double, double, double) RET;
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template<typename T> T acos(T) RET;
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template<typename T> T acosh(T) RET;
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