forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -29,7 +29,13 @@
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*/
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#ifdef GLSL_CPP_STUBS
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/* Do nothing. */
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# pragma once
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using bool32_t = bool;
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/** Packed types are needed for MSL which have different alignment rules for float3. */
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using packed_float3 = float3;
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using packed_int3 = int3;
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using packed_uint3 = uint3;
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#elif defined(GPU_SHADER)
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/* Silence macros when compiling for shaders. */
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# define BLI_STATIC_ASSERT(cond, msg)
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