GPU: Shader Create Info GLSL-C++ stubs #3

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Clément Foucault wants to merge 90 commits from create-info-cpp-macros into glsl-include

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@ -29,7 +29,13 @@
*/
#ifdef GLSL_CPP_STUBS
/* Do nothing. */
# pragma once
using bool32_t = bool;
/** Packed types are needed for MSL which have different alignment rules for float3. */
using packed_float3 = float3;
using packed_int3 = int3;
using packed_uint3 = uint3;
#elif defined(GPU_SHADER)
/* Silence macros when compiling for shaders. */
# define BLI_STATIC_ASSERT(cond, msg)