forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -37,7 +37,7 @@ GPU_SHADER_CREATE_INFO(draw_resource_id_uniform)
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* Requires draw_resource_id[_uniform].
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*/
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GPU_SHADER_CREATE_INFO(draw_resource_handle)
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.define("resource_handle (drw_resourceChunk * DRW_RESOURCE_CHUNK_LEN + resource_id)")
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.define("resource_handle", "(drw_resourceChunk * DRW_RESOURCE_CHUNK_LEN + resource_id)")
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.push_constant(Type::INT, "drw_resourceChunk");
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/** \} */
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