forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -448,6 +448,14 @@ IMG_TEMPLATE void imageFence(T) {}
|
||||
# define imageLoadFast imageLoad
|
||||
# define imageStoreFast imageStore
|
||||
|
||||
IMG_TEMPLATE uint imageAtomicAdd(T, IntCoord, uint);
|
||||
IMG_TEMPLATE uint imageAtomicMin(T, IntCoord, uint);
|
||||
IMG_TEMPLATE uint imageAtomicMax(T, IntCoord, uint);
|
||||
IMG_TEMPLATE uint imageAtomicAnd(T, IntCoord, uint);
|
||||
IMG_TEMPLATE uint imageAtomicXor(T, IntCoord, uint);
|
||||
IMG_TEMPLATE uint imageAtomicExchange(T, IntCoord, uint);
|
||||
IMG_TEMPLATE uint imageAtomicCompSwap(T, IntCoord, uint, uint);
|
||||
|
||||
# undef IMG_TEMPLATE
|
||||
|
||||
using image1D = ImageBase<double, 1>;
|
||||
@ -583,6 +591,7 @@ uint floatBitsToUint(double) {}
|
||||
double intBitsToFloat(int) {}
|
||||
double uintBitsToFloat(uint) {}
|
||||
|
||||
/* Derivative functions. */
|
||||
template<typename T> T dFdx(T) {}
|
||||
template<typename T> T dFdy(T) {}
|
||||
template<typename T> T fwidth(T) {}
|
||||
@ -592,6 +601,24 @@ template<typename T, int D> float faceforward(VecBase<T, D>, VecBase<T, D>, VecB
|
||||
template<typename T, int D> float reflect(VecBase<T, D>, VecBase<T, D>) {}
|
||||
template<typename T, int D> float refract(VecBase<T, D>, VecBase<T, D>, double) {}
|
||||
|
||||
/* Atomic operations. */
|
||||
int atomicAdd(int &, int);
|
||||
int atomicAnd(int &, int);
|
||||
int atomicOr(int &, int);
|
||||
int atomicXor(int &, int);
|
||||
int atomicMin(int &, int);
|
||||
int atomicMax(int &, int);
|
||||
int atomicExchange(int &, int);
|
||||
int atomicCompSwap(int &, int, int);
|
||||
uint atomicAdd(uint &, uint);
|
||||
uint atomicAnd(uint &, uint);
|
||||
uint atomicOr(uint &, uint);
|
||||
uint atomicXor(uint &, uint);
|
||||
uint atomicMin(uint &, uint);
|
||||
uint atomicMax(uint &, uint);
|
||||
uint atomicExchange(uint &, uint);
|
||||
uint atomicCompSwap(uint &, uint, uint);
|
||||
|
||||
/* Packing functions. */
|
||||
uint packHalf2x16(float2) {}
|
||||
uint packUnorm2x16(float2) {}
|
||||
|
Loading…
Reference in New Issue
Block a user