GPU: Shader Create Info GLSL-C++ stubs #3

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Clément Foucault wants to merge 90 commits from create-info-cpp-macros into glsl-include

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#define BLI_ENABLE_IF(condition) typename std::enable_if_t<(condition)> * = nullptr
#define BLI_ENABLE_IF_VEC(_size, _test) int S = _size, BLI_ENABLE_IF((S _test))
template<typename T, int Size, bool at_least_vec3 = Size >= 3, bool at_least_vec4 = Size >= 4>
struct swizzle {
T x;
T y;
std::enable_if_t<at_least_vec3, T> z;
std::enable_if_t<at_least_vec4, T> w;
};
template<typename T, int Size, bool at_least_vec3 = Size >= 3, bool at_least_vec4 = Size >= 4>
struct VecBase : swizzle<T, Size> {
using swizzleT_vec2 = swizzle<T, 2>;
using swizzleT_vec3 = swizzle<T, 3>;
using swizzleT_vec4 = swizzle<T, 4>;
using swizzle2_vec3 = std::enable_if_t<at_least_vec3, swizzleT_vec2>;
using swizzle3_vec3 = std::enable_if_t<at_least_vec3, swizzleT_vec3>;
using swizzle4_vec3 = std::enable_if_t<at_least_vec3, swizzleT_vec4>;
using swizzle2_vec4 = std::enable_if_t<at_least_vec4, swizzleT_vec2>;
using swizzle3_vec4 = std::enable_if_t<at_least_vec4, swizzleT_vec3>;
using swizzle4_vec4 = std::enable_if_t<at_least_vec4, swizzleT_vec4>;
union {
swizzleT_vec2 xx, xy, yx, yy;
swizzleT_vec3 xxx, xxy, xyx, xyy, yxx, yxy, yyx, yyy;
swizzleT_vec4 xxxx, xxxy, xxyx, xxyy, xyxx, xyxy, xyyx, xyyy, yxxx, yxxy, yxyx, yxyy, yyxx,
yyxy, yyyx, yyyy;
swizzle2_vec3 xz, yz, zx, zy, zz, zw;
swizzle3_vec3 xxz, xyz, xzx, xzy, xzz, yxz, yyz, yzx, yzy, yzz, zxx, zxy, zxz, zyx, zyy, zyz,
zzx, zzy, zzz;
swizzle4_vec3 xxxz, xxyz, xxzx, xxzy, xxzz, xyxz, xyyz, xyzx, xyzy, xyzz, xzxx, xzxy, xzxz,
xzyx, xzyy, xzyz, xzzx, xzzy, xzzz, yxxz, yxyz, yxzx, yxzy, yxzz, yyxz, yyyz, yyzx, yyzy,
yyzz, yzxx, yzxy, yzxz, yzyx, yzyy, yzyz, yzzx, yzzy, yzzz, zxxx, zxxy, zxxz, zxyx, zxyy,
zxyz, zxzx, zxzy, zxzz, zyxx, zyxy, zyxz, zyyx, zyyy, zyyz, zyzx, zyzy, zyzz, zzxx, zzxy,
zzxz, zzyx, zzyy, zzyz, zzzx, zzzy, zzzz;
swizzle2_vec4 xw, yw, wx, wy, wz, ww;
swizzle3_vec4 xxw, xyw, xzw, xwx, xwy, xwz, xww, yxw, yyw, yzw, ywx, ywy, ywz, yww, zxw, zyw,
zzw, zwx, zwy, zwz, zww, wxx, wxy, wxz, wxw, wyx, wyy, wyz, wyw, wzx, wzy, wzz, wzw, wwx,
wwy, wwz, www;
swizzle4_vec4 xxxw, xxyw, xxzw, xxwx, xxwy, xxwz, xxww, xyxw, xyyw, xyzw, xywx, xywy, xywz,
xyww, xzxw, xzyw, xzzw, xzwx, xzwy, xzwz, xzww, xwxx, xwxy, xwxz, xwxw, xwyx, xwyy, xwyz,
xwyw, xwzx, xwzy, xwzz, xwzw, xwwx, xwwy, xwwz, xwww, yxxw, yxyw, yxzw, yxwx, yxwy, yxwz,
yxww, yyxw, yyyw, yyzw, yywx, yywy, yywz, yyww, yzxw, yzyw, yzzw, yzwx, yzwy, yzwz, yzww,
ywxx, ywxy, ywxz, ywxw, ywyx, ywyy, ywyz, ywyw, ywzx, ywzy, ywzz, ywzw, ywwx, ywwy, ywwz,
ywww, zxxw, zxyw, zxzw, zxwx, zxwy, zxwz, zxww, zyxw, zyyw, zyzw, zywx, zywy, zywz, zyww,
zzxw, zzyw, zzzw, zzwx, zzwy, zzwz, zzww, zwxx, zwxy, zwxz, zwxw, zwyx, zwyy, zwyz, zwyw,
zwzx, zwzy, zwzz, zwzw, zwwx, zwwy, zwwz, zwww, wxxx, wxxy, wxxz, wxxw, wxyx, wxyy, wxyz,
wxyw, wxzx, wxzy, wxzz, wxzw, wxwx, wxwy, wxwz, wxww, wyxx, wyxy, wyxz, wyxw, wyyx, wyyy,
wyyz, wyyw, wyzx, wyzy, wyzz, wyzw, wywx, wywy, wywz, wyww, wzxx, wzxy, wzxz, wzxw, wzyx,
wzyy, wzyz, wzyw, wzzx, wzzy, wzzz, wzzw, wzwx, wzwy, wzwz, wzww, wwxx, wwxy, wwxz, wwxw,
wwyx, wwyy, wwyz, wwyw, wwzx, wwzy, wwzz, wwzw, wwwx, wwwy, wwwz, wwww;
};
VecBase() {}
VecBase(const VecBase &) {}
VecBase(T) {}
VecBase(const swizzle<T, Size> &) {}
template<BLI_ENABLE_IF_VEC(Size, == 2)> VecBase(T, T) {}
template<BLI_ENABLE_IF_VEC(Size, == 3)> VecBase(T, T, T) {}
template<BLI_ENABLE_IF_VEC(Size, == 4)> VecBase(T, T, T, T) {}
template<BLI_ENABLE_IF_VEC(Size, == 3)> VecBase(swizzle<T, 2>, T) {}
template<BLI_ENABLE_IF_VEC(Size, == 3)> VecBase(T, swizzle<T, 2>) {}
template<BLI_ENABLE_IF_VEC(Size, == 4)> VecBase(swizzle<T, 2>, T, T) {}
template<BLI_ENABLE_IF_VEC(Size, == 4)> VecBase(T, swizzle<T, 2>, T) {}
template<BLI_ENABLE_IF_VEC(Size, == 4)> VecBase(T, T, swizzle<T, 2>) {}
template<BLI_ENABLE_IF_VEC(Size, == 4)> VecBase(swizzle<T, 2>, swizzle<T, 2>) {}
template<BLI_ENABLE_IF_VEC(Size, == 4)> VecBase(swizzle<T, 3>, T) {}
template<BLI_ENABLE_IF_VEC(Size, == 4)> VecBase(T, swizzle<T, 3>) {}
template<typename T, int Sz> struct VecOp {
T operator[](int) {}
VecOp operator+() const {}
VecOp operator-() const {}
VecOp operator+(VecOp b) const {}
VecOp operator-(VecOp b) const {}
VecOp operator/(VecOp b) const {}
VecOp operator*(VecOp b) const {}
VecOp operator+=(VecOp b) const {}
VecOp operator-=(VecOp b) const {}
VecOp operator/=(VecOp b) const {}
VecOp operator*=(VecOp b) const {}
VecOp operator+(T b) const {}
VecOp operator-(T b) const {}
VecOp operator/(T b) const {}
VecOp operator*(T b) const {}
VecOp operator+=(T b) const {}
VecOp operator-=(T b) const {}
VecOp operator/=(T b) const {}
VecOp operator*=(T b) const {}
friend VecOp operator+(T a, VecOp b) {}
friend VecOp operator-(T a, VecOp b) {}
friend VecOp operator/(T a, VecOp b) {}
friend VecOp operator*(T a, VecOp b) {}
#define BLI_INT_OP(_T) template<typename U = _T, BLI_ENABLE_IF((std::is_integral_v<U>))>
BLI_INT_OP(T) VecOp operator%(VecOp b) {}
BLI_INT_OP(T) VecOp operator&(VecOp b) {}
BLI_INT_OP(T) VecOp operator|(VecOp b) {}
BLI_INT_OP(T) VecOp operator^(VecOp b) {}
BLI_INT_OP(T) VecOp operator%=(VecOp b) {}
BLI_INT_OP(T) VecOp operator&=(VecOp b) {}
BLI_INT_OP(T) VecOp operator|=(VecOp b) {}
BLI_INT_OP(T) VecOp operator^=(VecOp b) {}
BLI_INT_OP(T) VecOp operator%(T b) {}
BLI_INT_OP(T) VecOp operator&(T b) {}
BLI_INT_OP(T) VecOp operator|(T b) {}
BLI_INT_OP(T) VecOp operator^(T b) {}
BLI_INT_OP(T) VecOp operator%=(T b) {}
BLI_INT_OP(T) VecOp operator&=(T b) {}
BLI_INT_OP(T) VecOp operator|=(T b) {}
BLI_INT_OP(T) VecOp operator^=(T b) {}
BLI_INT_OP(T) friend VecOp operator%(T a, VecOp<T, Sz> b) {}
BLI_INT_OP(T) friend VecOp operator&(T a, VecOp<T, Sz> b) {}
BLI_INT_OP(T) friend VecOp operator|(T a, VecOp<T, Sz> b) {}
BLI_INT_OP(T) friend VecOp operator^(T a, VecOp<T, Sz> b) {}
};
template<typename T, int Sz> VecBase<T, Sz> operator+(swizzle<T, Sz> a, swizzle<T, Sz> b) {}
template<typename T, int Sz> VecBase<T, Sz> operator-(swizzle<T, Sz> a, swizzle<T, Sz> b) {}
template<typename T, int Sz> VecBase<T, Sz> operator/(swizzle<T, Sz> a, swizzle<T, Sz> b) {}
template<typename T, int Sz> VecBase<T, Sz> operator*(swizzle<T, Sz> a, swizzle<T, Sz> b) {}
template<typename T, int Sz> struct VecBase {};
template<typename T, int Sz> VecBase<T, Sz> operator+(swizzle<T, Sz> a, T b) {}
template<typename T, int Sz> VecBase<T, Sz> operator-(swizzle<T, Sz> a, T b) {}
template<typename T, int Sz> VecBase<T, Sz> operator/(swizzle<T, Sz> a, T b) {}
template<typename T, int Sz> VecBase<T, Sz> operator*(swizzle<T, Sz> a, T b) {}
template<typename T> struct VecSwizzle2 {
static VecBase<T, 2> xx, xy, yx, yy;
static VecBase<T, 3> xxx, xxy, xyx, xyy, yxx, yxy, yyx, yyy;
static VecBase<T, 4> xxxx, xxxy, xxyx, xxyy, xyxx, xyxy, xyyx, xyyy, yxxx, yxxy, yxyx, yxyy,
yyxx, yyxy, yyyx, yyyy;
};
template<typename T, int Sz> VecBase<T, Sz> operator+(T a, swizzle<T, Sz> b) {}
template<typename T, int Sz> VecBase<T, Sz> operator-(T a, swizzle<T, Sz> b) {}
template<typename T, int Sz> VecBase<T, Sz> operator/(T a, swizzle<T, Sz> b) {}
template<typename T, int Sz> VecBase<T, Sz> operator*(T a, swizzle<T, Sz> b) {}
template<typename T> struct VecSwizzle3 : VecSwizzle2<T> {
static VecBase<T, 2> xz, yz, zx, zy, zz, zw;
static VecBase<T, 3> xxz, xyz, xzx, xzy, xzz, yxz, yyz, yzx, yzy, yzz, zxx, zxy, zxz, zyx, zyy,
zyz, zzx, zzy, zzz;
static VecBase<T, 4> xxxz, xxyz, xxzx, xxzy, xxzz, xyxz, xyyz, xyzx, xyzy, xyzz, xzxx, xzxy,
xzxz, xzyx, xzyy, xzyz, xzzx, xzzy, xzzz, yxxz, yxyz, yxzx, yxzy, yxzz, yyxz, yyyz, yyzx,
yyzy, yyzz, yzxx, yzxy, yzxz, yzyx, yzyy, yzyz, yzzx, yzzy, yzzz, zxxx, zxxy, zxxz, zxyx,
zxyy, zxyz, zxzx, zxzy, zxzz, zyxx, zyxy, zyxz, zyyx, zyyy, zyyz, zyzx, zyzy, zyzz, zzxx,
zzxy, zzxz, zzyx, zzyy, zzyz, zzzx, zzzy, zzzz;
};
/* Needed to support double literals. */
template<int Sz> VecBase<float, Sz> operator+(swizzle<float, Sz> a, double b) {}
template<int Sz> VecBase<float, Sz> operator-(swizzle<float, Sz> a, double b) {}
template<int Sz> VecBase<float, Sz> operator/(swizzle<float, Sz> a, double b) {}
template<int Sz> VecBase<float, Sz> operator*(swizzle<float, Sz> a, double b) {}
template<typename T> struct VecSwizzle4 : VecSwizzle3<T> {
static VecBase<T, 2> xw, yw, wx, wy, wz, ww;
static VecBase<T, 3> xxw, xyw, xzw, xwx, xwy, xwz, xww, yxw, yyw, yzw, ywx, ywy, ywz, yww, zxw,
zyw, zzw, zwx, zwy, zwz, zww, wxx, wxy, wxz, wxw, wyx, wyy, wyz, wyw, wzx, wzy, wzz, wzw,
wwx, wwy, wwz, www;
static VecBase<T, 4> xxxw, xxyw, xxzw, xxwx, xxwy, xxwz, xxww, xyxw, xyyw, xyzw, xywx, xywy,
xywz, xyww, xzxw, xzyw, xzzw, xzwx, xzwy, xzwz, xzww, xwxx, xwxy, xwxz, xwxw, xwyx, xwyy,
xwyz, xwyw, xwzx, xwzy, xwzz, xwzw, xwwx, xwwy, xwwz, xwww, yxxw, yxyw, yxzw, yxwx, yxwy,
yxwz, yxww, yyxw, yyyw, yyzw, yywx, yywy, yywz, yyww, yzxw, yzyw, yzzw, yzwx, yzwy, yzwz,
yzww, ywxx, ywxy, ywxz, ywxw, ywyx, ywyy, ywyz, ywyw, ywzx, ywzy, ywzz, ywzw, ywwx, ywwy,
ywwz, ywww, zxxw, zxyw, zxzw, zxwx, zxwy, zxwz, zxww, zyxw, zyyw, zyzw, zywx, zywy, zywz,
zyww, zzxw, zzyw, zzzw, zzwx, zzwy, zzwz, zzww, zwxx, zwxy, zwxz, zwxw, zwyx, zwyy, zwyz,
zwyw, zwzx, zwzy, zwzz, zwzw, zwwx, zwwy, zwwz, zwww, wxxx, wxxy, wxxz, wxxw, wxyx, wxyy,
wxyz, wxyw, wxzx, wxzy, wxzz, wxzw, wxwx, wxwy, wxwz, wxww, wyxx, wyxy, wyxz, wyxw, wyyx,
wyyy, wyyz, wyyw, wyzx, wyzy, wyzz, wyzw, wywx, wywy, wywz, wyww, wzxx, wzxy, wzxz, wzxw,
wzyx, wzyy, wzyz, wzyw, wzzx, wzzy, wzzz, wzzw, wzwx, wzwy, wzwz, wzww, wwxx, wwxy, wwxz,
wwxw, wwyx, wwyy, wwyz, wwyw, wwzx, wwzy, wwzz, wwzw, wwwx, wwwy, wwwz, wwww;
};
template<int Sz> VecBase<float, Sz> operator+(double a, swizzle<float, Sz> b) {}
template<int Sz> VecBase<float, Sz> operator-(double a, swizzle<float, Sz> b) {}
template<int Sz> VecBase<float, Sz> operator/(double a, swizzle<float, Sz> b) {}
template<int Sz> VecBase<float, Sz> operator*(double a, swizzle<float, Sz> b) {}
template<typename T> struct VecBase<T, 2> : VecOp<T, 2>, VecSwizzle2<T> {
T x, y;
#define BLI_INT_OP template<typename T, int Sz, BLI_ENABLE_IF((std::is_integral_v<T>))>
BLI_INT_OP VecBase<T, Sz> operator%(swizzle<T, Sz> a, swizzle<T, Sz> b) {}
BLI_INT_OP VecBase<T, Sz> operator&(swizzle<T, Sz> a, swizzle<T, Sz> b) {}
BLI_INT_OP VecBase<T, Sz> operator|(swizzle<T, Sz> a, swizzle<T, Sz> b) {}
BLI_INT_OP VecBase<T, Sz> operator^(swizzle<T, Sz> a, swizzle<T, Sz> b) {}
VecBase() = default;
VecBase(VecOp<T, 2>) {}
explicit VecBase(T) {}
explicit VecBase(T, T) {}
};
BLI_INT_OP VecBase<T, Sz> operator%(swizzle<T, Sz> a, T b) {}
BLI_INT_OP VecBase<T, Sz> operator&(swizzle<T, Sz> a, T b) {}
BLI_INT_OP VecBase<T, Sz> operator|(swizzle<T, Sz> a, T b) {}
BLI_INT_OP VecBase<T, Sz> operator^(swizzle<T, Sz> a, T b) {}
template<typename T> struct VecBase<T, 3> : VecOp<T, 2>, VecSwizzle3<T> {
T x, y, z;
BLI_INT_OP VecBase<T, Sz> operator%(T a, swizzle<T, Sz> b) {}
BLI_INT_OP VecBase<T, Sz> operator&(T a, swizzle<T, Sz> b) {}
BLI_INT_OP VecBase<T, Sz> operator|(T a, swizzle<T, Sz> b) {}
BLI_INT_OP VecBase<T, Sz> operator^(T a, swizzle<T, Sz> b) {}
VecBase() = default;
VecBase(VecOp<T, 3>) {}
explicit VecBase(T) {}
explicit VecBase(T, T, T) {}
explicit VecBase(VecBase<T, 2>, T) {}
explicit VecBase(T, VecBase<T, 2>) {}
};
template<typename T> struct VecBase<T, 4> : VecOp<T, 3>, VecSwizzle4<T> {
T x, y, z, w;
VecBase() = default;
VecBase(VecOp<T, 4>) {}
explicit VecBase(T) {}
explicit VecBase(T, T, T, T) {}
explicit VecBase(VecBase<T, 2>, T, T) {}
explicit VecBase(T, VecBase<T, 2>, T) {}
explicit VecBase(T, T, VecBase<T, 2>) {}
explicit VecBase(VecBase<T, 2>, VecBase<T, 2>) {}
explicit VecBase(VecBase<T, 3>, T) {}
explicit VecBase(T, VecBase<T, 3>) {}
};
using uint = unsigned int;
using float2 = VecBase<float, 2>;
using float3 = VecBase<float, 3>;
using float4 = VecBase<float, 4>;
using float2 = VecBase<double, 2>;
using float3 = VecBase<double, 3>;
using float4 = VecBase<double, 4>;
using uint2 = VecBase<uint, 2>;
using uint3 = VecBase<uint, 3>;